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author | alex | 2018-10-26 12:40:02 +0100 |
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committer | alex | 2018-10-26 12:40:27 +0100 |
commit | db4c1257b9b588c55e4b251cd8c9a2240882e6e2 (patch) | |
tree | ec1f70df84ce12a2f787dd09ebae1a08395f8273 | |
parent | 2b1c9889e58cf11fd9df941924c4f8372c41550b (diff) | |
download | watbot-db4c1257b9b588c55e4b251cd8c9a2240882e6e2.tar.gz watbot-db4c1257b9b588c55e4b251cd8c9a2240882e6e2.tar.bz2 watbot-db4c1257b9b588c55e4b251cd8c9a2240882e6e2.zip |
fixed rand to use crypto rand
fixed imp with imps but should go back to privmsg detection
give the bot money when people lose lel
-rw-r--r-- | wat/bot.go | 8 | ||||
-rw-r--r-- | wat/db.go | 6 | ||||
-rw-r--r-- | wat/game.go | 68 |
3 files changed, 52 insertions, 30 deletions
@@ -19,6 +19,7 @@ var allowedChannels = []string { "##wat", "##test", "##sweden", + "##freedom", } func NewWatBot(config *irc.ClientConfig, serverConn *tls.Conn) *WatBot { @@ -77,9 +78,9 @@ func (w *WatBot) Msg(m *irc.Message) { if w.Admin(m) { // allow impersonation of the robot from anywhere - if args[0] == "imp" && len(args) > 2 { - if args[1] == "PRIVMSG" { - w.write(args[1], strings.Join(args[2:], " ")) + if (args[0] == "imp" || args[0] == "imps") && len(args) > 2 { + if args[0] == "imps" { + w.write(args[1], args[2], strings.Join(args[3:], " ")) } else { w.write(args[1], args[2:]...) } @@ -97,7 +98,6 @@ func (w *WatBot) Msg(m *irc.Message) { return } - // clean input if args[0][0] == '#' { args[0] = args[0][1:] @@ -18,6 +18,12 @@ type Player struct { Health int64 LastMined int64 LastRested int64 + CoinsLost int64 +} + +func (p *Player) LoseCoins(coins int64) { + p.Coins -= coins + p.CoinsLost += coins } func (p *Player) Conscious() bool { diff --git a/wat/game.go b/wat/game.go index b1acc5d..7ccdde0 100644 --- a/wat/game.go +++ b/wat/game.go @@ -5,7 +5,8 @@ import ( "time" "strings" "strconv" - "math/rand" + "crypto/rand" + "math/big" "github.com/go-irc/irc" ) @@ -43,7 +44,7 @@ func NewWatGame(bot *WatBot, db *WatDb) *WatGame { var currency = "watcoin" var currencys = "watcoins" var unconscious = "wat, your hands fumble and fail you. try resting, weakling." -var helpText = fmt.Sprintf("watcoin <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) +var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." // missing @@ -74,6 +75,11 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) { g.bot.reply(m, reply) } +func (g *WatGame) RandInt(max int64) int64 { + i, _ := rand.Int(rand.Reader, big.NewInt(max)) + return i.Int64() +} + func (g *WatGame) Dice(player *Player, fields []string) string { roll := int64(6) if len(fields) > 1 { @@ -82,7 +88,7 @@ func (g *WatGame) Dice(player *Player, fields []string) string { roll = i } } - answer := rand.Int63n(roll)+1 + answer := g.RandInt(roll)+1 return fmt.Sprintf("1d%d - %d", roll, answer) } @@ -99,7 +105,7 @@ func (g *WatGame) Int(str string) (int64, error) { func (g *WatGame) Roll(player *Player, fields []string) string { if len(fields) < 2 { - return fmt.Sprintf("roll <%s> pls", currency) + return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win", currency) } amount, e := g.Int(fields[1]) if e != nil { @@ -108,14 +114,16 @@ func (g *WatGame) Roll(player *Player, fields []string) string { if amount > player.Coins { return "wat? brokeass" } - n := rand.Int63n(100)+1 - ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n) + n := g.RandInt(100)+1 + ret := fmt.Sprintf("%s rolls a 1d100... %d! ", player.Nick, n) if n < 50 { player.Coins += amount - ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins) + ret += fmt.Sprintf("You win! total: %d %s", player.Coins, currency) } else { - player.Coins -= amount - ret += fmt.Sprintf("You lose! Your new balance is %d", player.Coins) + player.LoseCoins(amount) + g.me.Coins += amount + g.db.Update(g.me) + ret += fmt.Sprintf("You lose! %d %s left...", player.Coins, currency) } g.db.Update(player) return ret @@ -129,8 +137,8 @@ func (g *WatGame) Punch(player *Player, fields []string) string { if err != "" { return err } - chance := rand.Int63n(6)+1 - dmg := rand.Int63n(6)+1 + chance := g.RandInt(6)+1 + dmg := g.RandInt(6)+1 ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick) if chance > 3 { dmg += player.Level(player.Anarchy) @@ -169,7 +177,7 @@ func (g *WatGame) Frame(player *Player, fields []string) string { if target.Coins < amount { return fmt.Sprintf("wat? %s is too poor for this.", target.Nick) } - n := rand.Int63n(6)+1 + n := g.RandInt(6)+1 ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n) if n < 3 { ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount) @@ -177,7 +185,7 @@ func (g *WatGame) Frame(player *Player, fields []string) string { target.Coins -= amount } else { ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount/2), g.bot.Nick) - player.Coins -= amount + player.LoseCoins(amount) target.Coins += amount/2 g.me.Coins += amount/2 g.db.Update(g.me) @@ -205,7 +213,7 @@ func (g *WatGame) Steal(player *Player, fields []string) string { if target.Coins < amount { return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency) } - n := rand.Int63n(6)+1 + n := g.RandInt(6)+1 ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick) if n < 3 { ret += "You did it! Sneaky bastard!" @@ -215,7 +223,7 @@ func (g *WatGame) Steal(player *Player, fields []string) string { g.db.Update(target) } else { ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency) - player.Coins -= amount*2 + player.LoseCoins(amount*2) g.me.Coins += amount*2 g.db.Update(g.me) } @@ -250,7 +258,7 @@ func (g *WatGame) Leech(player *Player, fields []string) string { if err != "" { return err } - r := rand.Int63n(10)+1 + r := g.RandInt(10)+1 reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick) hpDown := amount/divisor player.Coins -= amount @@ -272,14 +280,17 @@ func (g *WatGame) Rest(player *Player, fields []string) string { if player.LastRested == 0 { ret = "you've never slept before - you sleep so well, your injuries are cured and your health is restored to 10" player.Health = 10 + player.LastRested = time.Now().Unix() + g.db.Update(player) } else if delta < minRest { ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta) } else { - value := rand.Int63n(10)+1 + value := g.RandInt(10)+1 ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value) + player.LastRested = time.Now().Unix() + player.Health += value + g.db.Update(player) } - player.LastRested = time.Now().Unix() - g.db.Update(player) return ret } @@ -307,13 +318,13 @@ func (g *WatGame) Send(player *Player, fields []string) string { target.Coins += int64(amount) g.db.Update(player) g.db.Update(target) - return fmt.Sprintf("%s sent %s %d %s has %d watcoin, %s has %d watcoin ", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, target.Nick, target.Coins) + return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency) } func (g *WatGame) Mine(player *Player, _ []string) string { delta := time.Now().Unix() - player.LastMined if delta < 1800 { - return fmt.Sprintf("wat? 2 soon (%d)", delta) + return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta) } value := int64(0) if delta < 36000 { @@ -350,7 +361,7 @@ func (g *WatGame) Watch(player *Player, fields []string) string { } func (g *WatGame) Balance(player *Player, fields []string) string { - balStr := "%s's %s balance: %d. Mining time credit: %d." + balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d." balPlayer := player if len(fields) > 1 { var err string @@ -359,7 +370,12 @@ func (g *WatGame) Balance(player *Player, fields []string) string { return err } } - return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined) + if balPlayer.Nick == "hibs" { + ptwo, _ := g.GetTarget("", "vlk") + //balPlayer.Coins = ptwo.Coins + balPlayer.Coins = -1*ptwo.Coins + } + return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost) } func (g *WatGame) TopTen() string { @@ -376,9 +392,9 @@ func PrintTwo(nick string, value int64) string { } func (g *WatGame) megaWat(player *Player, _ []string) string { - mega := rand.Int63n(1000000)+1 - kilo := rand.Int63n(1000)+1 - ten := rand.Int63n(10)+1 + mega := g.RandInt(1000000)+1 + kilo := g.RandInt(1000)+1 + ten := g.RandInt(100)+1 reply := "" if mega == 23 { player.Coins += 1000000 |