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authoralex2018-11-16 01:01:29 +0000
committeralex2018-11-16 01:01:29 +0000
commit88d612e041691268d97ab1ae01a2c1d8c7db5fe7 (patch)
tree08771dac5db9d62a5def81e8fe76ade389b9eb24
parent7f72f6e3ecc3464ae943afc42510ab0ea9395e7b (diff)
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CanAct func, used in Riot and Lift
-rw-r--r--wat/db.go1
-rw-r--r--wat/game.go16
2 files changed, 15 insertions, 2 deletions
diff --git a/wat/db.go b/wat/db.go
index 1233e84..53876c3 100644
--- a/wat/db.go
+++ b/wat/db.go
@@ -87,6 +87,7 @@ const (
Action_Mine ActionType = 1
Action_Rest ActionType = 2
Action_Lift ActionType = 3
+ Action_Riot ActionType = 4
)
type ActionType int
diff --git a/wat/game.go b/wat/game.go
index 735cd45..920658b 100644
--- a/wat/game.go
+++ b/wat/game.go
@@ -364,12 +364,20 @@ func (g *WatGame) Rest(player *Player, fields []string) string {
return ret
}
+func (g *WatGame) CanAct(player *Player, action ActionType, minTime int64) bool {
+ delta := g.db.LastActed(player, action)
+ if minTime != 0 && delta != 0 && time.Now().Unix()-delta < minTime {
+ return false
+ }
+ return true
+}
+
func (g *WatGame) Bench(player *Player, fields []string) string {
- delta := g.db.LastActed(player, Action_Lift)
minTime := int64(2400)
- if delta != 0 && delta-time.Now().Unix() < minTime {
+ if !g.CanAct(player, Action_Lift, minTime) {
return "you're tired. no more lifting for now."
}
+ return "ok"
weight := g.RandInt(370) + 50
reps := g.RandInt(10)
value := int64(0)
@@ -393,6 +401,9 @@ func (g *WatGame) Bench(player *Player, fields []string) string {
}
func (g *WatGame) Riot(player *Player, fields []string) string {
+ if !g.CanAct(player, Action_Riot, int64((48 * time.Hour).Seconds())) {
+ return "Planning a riot takes time and the right circumstances. Be prepared. (nothing happens)"
+ }
r := g.RandInt(100)
reply := ""
if r > 30 {
@@ -402,6 +413,7 @@ func (g *WatGame) Riot(player *Player, fields []string) string {
player.Health -= 3
reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.")
}
+ g.db.Act(player, Action_Riot)
g.db.Update(player)
return reply
}