1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
|
package wat
import (
"fmt"
"time"
"gorm.io/gorm"
"gorm.io/driver/sqlite"
)
type Player struct {
gorm.Model
Nick string
Host string
Watting int64
Anarchy int64
Trickery int64
Coins uint64 `gorm:"default:100"`
Health int64
LastMined int64
LastRested int64
CoinsLost uint64
Bankrupcy int64 // how many times someone has been bankrupt
}
type Action struct {
PlayerId uint `gorm:"primary_key;auto_increment:false"`
Type ActionType `gorm:"primary_key;auto_increment:false"`
Performed int64
}
func (p *Player) LoseCoins(coins uint64) {
p.Coins -= coins
p.CoinsLost += coins
}
func (p *Player) Conscious() bool {
return (p.Health > 0)
}
func (p *Player) Level(xp int64) int64 {
if xp < 100 {
return xp / 10
} else if xp < 900 {
return 10 + (xp / 100)
} else {
return 99
}
}
type WatDb struct {
db *gorm.DB
}
func NewWatDb() *WatDb {
w := WatDb{}
var err error
w.db, err = gorm.Open(sqlite.Open("wat.db"), &gorm.Config{})
if err != nil {
panic(err)
}
w.db.AutoMigrate(&Action{}, &Player{})
return &w
}
func (w *WatDb) User(nick, host string, create bool) Player {
var player Player
query := "nick = ?"
if host != "" {
query = query + " or host = ?"
}
// Try and get a user
if err := w.db.First(&player, query, nick, host).Error; err != nil && create {
fmt.Printf("Creating user: %s\n", err.Error())
// No user, make another
player.Nick = nick
player.Host = host
w.db.Create(&player)
w.db.First(&player, "nick = ? or host = ?", nick, host)
}
return player
}
func (w *WatDb) Update(upd ...interface{}) {
for _, u := range upd {
//fmt.Printf("Updating %+v\n", u)
w.db.Save(u)
}
}
const (
Action_Mine ActionType = 1
Action_Rest ActionType = 2
Action_Lift ActionType = 3
Action_Riot ActionType = 4
Action_Bankrupt ActionType = 5
)
type ActionType int
func (w *WatDb) LastActed(player *Player, actionType ActionType) int64 {
action := Action{}
w.db.First(&action, "type = ? AND player_id = ?", actionType, player.Model.ID)
return action.Performed
}
func (w *WatDb) Act(player *Player, actionType ActionType) {
action := Action{player.Model.ID, actionType, time.Now().Unix()}
if err := w.db.First(&action, "type = ? AND player_id = ?", actionType, player.Model.ID).Error; err != nil {
w.db.Create(&action)
} else {
action.Performed = time.Now().Unix()
w.Update(&action)
}
}
func (w *WatDb) Strongest() []Player {
return w.GetTopColumn("anarchy")
}
func (w *WatDb) GetTopColumn(tipe string) []Player {
var user = make([]Player, 10)
w.db.Limit(10).Order(tipe + " desc").Find(&user)
return user
}
func (w *WatDb) Healthiest() []Player {
return w.GetTopColumn("health")
}
func (w *WatDb) TopLost() []Player {
return w.GetTopColumn("coins_lost")
}
func (w *WatDb) Bankruptest() []Player {
return w.GetTopColumn("bankrupcy")
}
func (w *WatDb) TopTen() []Player {
var user = make([]Player, 10)
w.db.Where("nick != 'watt'").Limit(10).Order("coins desc").Find(&user)
return user
}
|