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-rw-r--r--wat/game.go220
1 files changed, 149 insertions, 71 deletions
diff --git a/wat/game.go b/wat/game.go
index 7246ba1..0741a1e 100644
--- a/wat/game.go
+++ b/wat/game.go
@@ -1,38 +1,43 @@
package wat
import (
- "fmt"
- "time"
- "strings"
- "strconv"
"crypto/rand"
+ "fmt"
"math/big"
+ "strconv"
+ "strings"
+ "time"
+
"github.com/go-irc/irc"
)
type WatGame struct {
- bot *WatBot
- db *WatDb
- me Player
- commands map[string](func(*Player,[]string)(string))
- lifeCommands map[string](func(*Player, []string)(string))
+ bot *WatBot
+ db *WatDb
+ me Player
+ commands map[string](func(*Player, []string) string)
+ lifeCommands map[string](func(*Player, []string) string)
}
func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
g := WatGame{bot, db, Player{}, nil, nil}
g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
- g.commands = map[string](func(*Player,[]string)(string)) {
- "wat": g.megaWat,
+ g.commands = map[string](func(*Player, []string) string){
+ "wat": g.megaWat,
"watch": g.Watch,
"coins": g.Balance,
- "send": g.Send,
- "rest": g.Rest,
+ "send": g.Send,
+ "rest": g.Rest,
"leech": g.Leech,
- "roll": g.Roll,
- "dice": g.Dice,
- "mine": g.Mine,
- }
- g.lifeCommands = map[string](func(*Player, []string)(string)) {
+ "roll": g.Roll,
+ "flip": g.Roll,
+ "dice": g.Dice,
+ "mine": g.Mine,
+ "riot": g.Riot,
+ "bench": g.Bench,
+ }
+ g.lifeCommands = map[string](func(*Player, []string) string){
+ "heal": g.Heal,
"steal": g.Steal,
"frame": g.Frame,
"punch": g.Punch,
@@ -45,7 +50,8 @@ var currency = "watcoin"
var currencys = "watcoins"
var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
-var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
+
+//var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
// missing
// invent, create, give inventory
@@ -57,12 +63,14 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
} else {
// one liners
switch strings.ToLower(fields[0]) {
- case "rules":
- reply = rules
case "help":
reply = helpText
case "topten":
reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
+ case "source":
+ reply = "https://git.circuitco.de/self/watbot"
+ case "butt":
+ reply = "I LOVE BUTTS"
}
}
if g.lifeCommands[fields[0]] != nil {
@@ -80,6 +88,37 @@ func (g *WatGame) RandInt(max int64) int64 {
return i.Int64()
}
+func (g *WatGame) Heal(player *Player, fields []string) string {
+ multiplier := int64(5)
+ if len(fields) < 3 {
+ return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!"
+ }
+ target, e := g.GetTarget("", fields[1])
+ if e != "" {
+ return e
+ }
+ amount, err := g.Int(fields[2])
+ if err != nil {
+ return err.Error()
+ }
+ if amount > player.Coins {
+ return "u poor lol"
+ }
+ if amount < multiplier {
+ return fmt.Sprintf("too cheap lol at least %d", multiplier)
+ }
+ target.Health += amount / multiplier
+ player.Coins -= amount
+ if target.Nick == player.Nick {
+ target.Coins -= amount
+ g.db.Update(target)
+ } else {
+ g.db.Update(target, player)
+ }
+ fmtStr := "%s throws %d on the dirt. %s picks it up and waves their hand across %s, healing them. %s now has %d health."
+ return fmt.Sprintf(fmtStr, player.Nick, amount, g.bot.Nick, target.Nick, target.Nick, target.Health)
+}
+
func (g *WatGame) Dice(player *Player, fields []string) string {
roll := int64(6)
if len(fields) > 1 {
@@ -88,18 +127,26 @@ func (g *WatGame) Dice(player *Player, fields []string) string {
roll = i
}
}
- answer := g.RandInt(roll)+1
+ answer := g.RandInt(roll) + 1
return fmt.Sprintf("1d%d - %d", roll, answer)
}
-type PositiveError struct {}
-func (e PositiveError) Error() string {return ""}
+type PositiveError struct{}
+type ParseIntError struct {
+ original string
+}
+
+func (e PositiveError) Error() string { return "i don't do negative numbers lol" }
+func (e ParseIntError) Error() string { return fmt.Sprintf("wat kinda number is %s", e.original) }
func (g *WatGame) Int(str string) (int64, error) {
i, e := strconv.ParseInt(str, 10, 64)
if i < 0 {
return 0, PositiveError{}
}
+ if e != nil {
+ e = ParseIntError{}
+ }
return i, e
}
@@ -109,12 +156,12 @@ func (g *WatGame) Roll(player *Player, fields []string) string {
}
amount, e := g.Int(fields[1])
if e != nil {
- return "wat kinda number is that"
+ return e.Error()
}
if amount > player.Coins {
return "wat? brokeass"
}
- n := g.RandInt(100)+1
+ n := g.RandInt(100) + 1
ret := fmt.Sprintf("%s rolls a 1d100... %d! ", player.Nick, n)
if n < 50 {
player.Coins += amount
@@ -137,8 +184,11 @@ func (g *WatGame) Punch(player *Player, fields []string) string {
if err != "" {
return err
}
- chance := g.RandInt(6)+1
- dmg := g.RandInt(6)+1
+ if !target.Conscious() {
+ return "wat? you're punching someone who is already unconscious. u crazy?"
+ }
+ chance := g.RandInt(6) + 1
+ dmg := g.RandInt(6) + 1
ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
if chance > 3 {
dmg += player.Level(player.Anarchy)
@@ -164,8 +214,8 @@ func (g *WatGame) Frame(player *Player, fields []string) string {
return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency)
}
amount, e := g.Int(fields[2])
- if amount <= 0 || e != nil {
- return "wat kinda number is "+fields[2]+"?"
+ if e != nil {
+ return e.Error()
}
if player.Coins < amount {
return "wat? you too poor for that."
@@ -177,21 +227,20 @@ func (g *WatGame) Frame(player *Player, fields []string) string {
if target.Coins < amount {
return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
}
- n := g.RandInt(6)+1
+ n := g.RandInt(6) + 1
ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
if n < 3 {
ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount)
player.Anarchy += 1
target.Coins -= amount
} else {
- ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount/2), g.bot.Nick)
+ ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount / 2), g.bot.Nick)
player.LoseCoins(amount)
- target.Coins += amount/2
- g.me.Coins += amount/2
+ target.Coins += amount / 2
+ g.me.Coins += amount / 2
g.db.Update(g.me)
}
- g.db.Update(player)
- g.db.Update(target)
+ g.db.Update(player, target)
return ret
}
@@ -200,11 +249,11 @@ func (g *WatGame) Steal(player *Player, fields []string) string {
return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick)
}
amount, e := g.Int(fields[2])
- if amount <= 0 || e != nil {
- return "wat kinda number is "+fields[2]+"?"
+ if e != nil {
+ return e.Error()
}
if player.Coins < amount*2 {
- return "wat? You'd go bankrupt if they steal back..."
+ return "wat? you need double your theft or you'd go bankrupt if they steal back..."
}
target, err := g.GetTarget(player.Nick, fields[1])
if target == nil {
@@ -213,7 +262,7 @@ func (g *WatGame) Steal(player *Player, fields []string) string {
if target.Coins < amount {
return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency)
}
- n := g.RandInt(6)+1
+ n := g.RandInt(6) + 1
ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick)
if n < 3 {
ret += "You did it! Sneaky bastard!"
@@ -222,9 +271,9 @@ func (g *WatGame) Steal(player *Player, fields []string) string {
target.Coins -= amount
g.db.Update(target)
} else {
- ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency)
- player.LoseCoins(amount*2)
- g.me.Coins += amount*2
+ ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount * 2), currency)
+ player.LoseCoins(amount * 2)
+ g.me.Coins += amount * 2
g.db.Update(g.me)
}
g.db.Update(player)
@@ -258,17 +307,16 @@ func (g *WatGame) Leech(player *Player, fields []string) string {
if err != "" {
return err
}
- r := g.RandInt(10)+1
+ r := g.RandInt(10) + 1
reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick)
- hpDown := amount/divisor
+ hpDown := amount / divisor
player.Coins -= amount
if r < 5 {
target.Health -= hpDown
player.Health += hpDown
player.Anarchy += 1
reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health)
- g.db.Update(target)
- g.db.Update(player)
+ g.db.Update(target, player)
} else {
reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens."
}
@@ -287,7 +335,7 @@ func (g *WatGame) Rest(player *Player, fields []string) string {
} else if delta < minRest {
ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
} else {
- value := g.RandInt(10)+1
+ value := g.RandInt(10) + 1
ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value)
player.LastRested = time.Now().Unix()
player.Health += value
@@ -296,6 +344,42 @@ func (g *WatGame) Rest(player *Player, fields []string) string {
return ret
}
+func (g *WatGame) Bench(player *Player, fields []string) string {
+ weight := g.RandInt(370) + 50
+ reps := g.RandInt(10)
+ value := int64(0)
+ reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps)
+ if weight < 150 {
+ reply += "do u even lift bro?"
+ return reply
+ } else if weight < 250 {
+ value = 1
+ } else if weight < 420 {
+ value = 2
+ } else if weight == 420 {
+ value = 10
+ reply += "four twenty blaze it bro! "
+ }
+ player.Anarchy += value
+ g.db.Update(player)
+ reply += fmt.Sprintf("ur %d stronger lol", value)
+ return reply
+}
+
+func (g *WatGame) Riot(player *Player, fields []string) string {
+ r := g.RandInt(100)
+ reply := ""
+ if r > 30 {
+ player.Anarchy += 10
+ reply = fmt.Sprintf("You have successfully smashed the state! The brogeoise have been toppled. You're now a little more anarchistic (lv %d / exp %d)", player.Anarchy, player.Level(player.Anarchy))
+ } else {
+ player.Health -= 3
+ reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.")
+ }
+ g.db.Update(player)
+ return reply
+}
+
func (g *WatGame) QuestStart(player *Player, fields []string) string {
// Begin a quest with some people. It will involve multiple dice rolls.
return ""
@@ -305,9 +389,9 @@ func (g *WatGame) Send(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
}
- amount, err := strconv.Atoi(fields[2])
+ amount, err := g.Int(fields[2])
if err != nil {
- return fields[2] + " is not an integer, wat?"
+ return err.Error()
}
if int64(amount) > player.Coins {
return "wat? you're too poor!"
@@ -318,19 +402,18 @@ func (g *WatGame) Send(player *Player, fields []string) string {
}
player.Coins -= int64(amount)
target.Coins += int64(amount)
- g.db.Update(player)
- g.db.Update(target)
+ g.db.Update(player, target)
return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency)
}
func (g *WatGame) Mine(player *Player, _ []string) string {
delta := time.Now().Unix() - player.LastMined
if delta < 600 {
- return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta)
+ return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta)
}
value := int64(0)
if delta < 36000 {
- value = delta/600
+ value = delta / 600
} else if delta < 86400 {
value = 10
} else if delta < 2592000 {
@@ -359,25 +442,20 @@ func (g *WatGame) Watch(player *Player, fields []string) string {
}
player = maybePlayer
}
- return fmt.Sprintf("%s's Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
+ return fmt.Sprintf("%s's Watting: %d (%d) / Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
}
func (g *WatGame) Balance(player *Player, fields []string) string {
balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d."
- balPlayer := player
- if len(fields) > 1 {
- var err string
- balPlayer, err = g.GetTarget("", fields[1])
- if err != "" {
- return err
- }
- }
- if balPlayer.Nick == "hibs" {
- ptwo, _ := g.GetTarget("", "vlk")
- //balPlayer.Coins = ptwo.Coins
- balPlayer.Coins = -1*ptwo.Coins
+ balPlayer := player
+ if len(fields) > 1 {
+ var err string
+ balPlayer, err = g.GetTarget("", fields[1])
+ if err != "" {
+ return err
}
- return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
+ }
+ return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
}
func (g *WatGame) TopTen() string {
@@ -394,9 +472,9 @@ func PrintTwo(nick string, value int64) string {
}
func (g *WatGame) megaWat(player *Player, _ []string) string {
- mega := g.RandInt(1000000)+1
- kilo := g.RandInt(1000)+1
- ten := g.RandInt(100)+1
+ mega := g.RandInt(1000000) + 1
+ kilo := g.RandInt(1000) + 1
+ ten := g.RandInt(100) + 1
reply := ""
if mega == 23 {
player.Coins += 1000000