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author | alex | 2019-01-04 09:20:39 +0000 |
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committer | alex | 2019-01-04 09:20:39 +0000 |
commit | d4c4e38ba8d203a35ddf9e7ef057fee2db80d0f9 (patch) | |
tree | 58475851780c7cffd19db6165f5ee68d14b06cf1 /wat | |
parent | ca91956e27ab31b5cef5af4927fe37b0671ce092 (diff) | |
download | watbot-d4c4e38ba8d203a35ddf9e7ef057fee2db80d0f9.tar.gz watbot-d4c4e38ba8d203a35ddf9e7ef057fee2db80d0f9.tar.bz2 watbot-d4c4e38ba8d203a35ddf9e7ef057fee2db80d0f9.zip |
Added time limited bankrupcy, steroids for benching (don't persist across restarts), removed aliases from command list, ping, strongest, don't allow vlk to roll.
Diffstat (limited to 'wat')
-rw-r--r-- | wat/db.go | 15 | ||||
-rw-r--r-- | wat/game.go | 83 |
2 files changed, 84 insertions, 14 deletions
@@ -85,10 +85,11 @@ func (w *WatDb) Update(upd ...interface{}) { } const ( - Action_Mine ActionType = 1 - Action_Rest ActionType = 2 - Action_Lift ActionType = 3 - Action_Riot ActionType = 4 + Action_Mine ActionType = 1 + Action_Rest ActionType = 2 + Action_Lift ActionType = 3 + Action_Riot ActionType = 4 + Action_Bankrupt ActionType = 5 ) type ActionType int @@ -109,6 +110,12 @@ func (w *WatDb) Act(player *Player, actionType ActionType) { } } +func (w *WatDb) Strongest() []Player { + var user = make([]Player, 10) + w.db.Limit(10).Order("anarchy desc").Find(&user) + return user +} + func (w *WatDb) TopLost() []Player { var user = make([]Player, 10) w.db.Limit(10).Order("coins_lost desc").Find(&user) diff --git a/wat/game.go b/wat/game.go index c6fe07a..0e17c5c 100644 --- a/wat/game.go +++ b/wat/game.go @@ -16,7 +16,9 @@ type WatGame struct { db *WatDb me Player commands map[string](func(*Player, []string) string) + aliases map[string](func(*Player, []string) string) lifeCommands map[string](func(*Player, []string) string) + roid map[string]int } var currency = "watcoin" @@ -24,19 +26,24 @@ var currencys = "watcoins" var unconscious = "wat, your hands fumble and fail you. try resting, weakling." func NewWatGame(bot *WatBot, db *WatDb) *WatGame { - g := WatGame{bot, db, Player{}, nil, nil} + g := WatGame{bot, db, Player{}, nil, nil, nil, map[string]int{}} g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true) g.commands = map[string](func(*Player, []string) string){ //"wat": g.megaWat, - "watch": g.Watch, - "coins": g.Balance, - "send": g.Send, - "rest": g.Rest, - "leech": g.Leech, - "roll": g.Roll, + "steroid": g.Steroid, + "watch": g.Watch, + "coins": g.Balance, + "send": g.Send, + "rest": g.Rest, + "leech": g.Leech, + "roll": g.Roll, + "dice": g.Dice, + "mine": g.Mine, + "bankrupt": g.Bankrupt, + } + g.aliases = map[string](func(*Player, []string) string){ + "sleep": g.Rest, "flip": g.Roll, - "dice": g.Dice, - "mine": g.Mine, } g.lifeCommands = map[string](func(*Player, []string) string){ "riot": g.Riot, @@ -54,11 +61,17 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) { reply := "" if g.commands[command] != nil { reply = g.commands[command](player, fields) + } else if g.aliases[command] != nil { + reply = g.aliases[command](player, fields) } else { // one liners switch strings.ToLower(command) { + case "ping": + reply = ",beef" case "help": reply = g.help() + case "strongest": + reply = fmt.Sprintf("stronk: %s", g.Strongest()) case "toplost": reply = fmt.Sprintf("%s losers: %s", currency, g.TopLost()) case "topten": @@ -166,6 +179,9 @@ func (g *WatGame) Roll(player *Player, fields []string) string { if len(fields) < 2 { return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win", currency) } + if player.Nick == "vlk" { + return "you've had enough rolling friend. unroll it." + } amount, e := g.Int(fields[1]) if e != nil { return e.Error() @@ -191,6 +207,21 @@ func (g *WatGame) Roll(player *Player, fields []string) string { return ret } +func (g *WatGame) Bankrupt(player *Player, fields []string) string { + if player.Coins > 10 { + return fmt.Sprintf("hmm, with %d %s, you're too rich. go get poor.", player.Coins, currency) + } + minTime := int64(14400) + if !g.CanAct(player, Action_Bankrupt, minTime) { + return "pity is only valid once every 4 hours" + } + player.Coins += 50 + player.Bankrupcy += 1 + g.db.Act(player, Action_Bankrupt) + g.db.Update(player) + return fmt.Sprintf("here's some pity money. you've been bankrupt %d times.", player.Bankrupcy) +} + func (g *WatGame) Punch(player *Player, fields []string) string { if len(fields) < 2 { return "punch <target> pls" @@ -373,7 +404,7 @@ func (g *WatGame) CanAct(player *Player, action ActionType, minTime int64) bool } func (g *WatGame) Bench(player *Player, fields []string) string { - minTime := int64(2400) + minTime := int64(115200) if !g.CanAct(player, Action_Lift, minTime) { return "you're tired. no more lifting for now." } @@ -392,6 +423,20 @@ func (g *WatGame) Bench(player *Player, fields []string) string { value = 10 reply += "four twenty blaze it bro! " } + if g.roid[player.Nick] != 0 { + delete(g.roid, player.Nick) + success := g.RandInt(2) + if success != 0 { + player.Health = 0 + player.Anarchy -= 10 + g.db.Act(player, Action_Lift) + g.db.Update(player) + return fmt.Sprintf("%s tried to lift %d but halfway through their %d reps, their heart literally exploded from steroid use. They are now unconscious.", player.Nick, weight, reps) + } else { + reply += fmt.Sprintf("roid rage increased the effectiveness! ") + value *= 2 + } + } g.db.Act(player, Action_Lift) player.Anarchy += value g.db.Update(player) @@ -467,6 +512,14 @@ func (g *WatGame) Mine(player *Player, _ []string) string { return msg } +func (g *WatGame) Steroid(player *Player, fields []string) string { + if g.roid[player.Nick] != 0 { + return "Taking more than the recommended amount of steroids is, well, not recommended." + } + g.roid[player.Nick] = 1 + return fmt.Sprintf("%s has eaten anabolic steroids. While they're good for building strength, it's dangerous to lift heavy weights. I hope you know what you're doing...", player.Nick) +} + func (g *WatGame) Watch(player *Player, fields []string) string { if len(fields) > 1 { maybePlayer, err := g.GetTarget("", fields[1]) @@ -491,6 +544,15 @@ func (g *WatGame) Balance(player *Player, fields []string) string { return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost) } +func (g *WatGame) Strongest() string { + players := g.db.Strongest() + ret := "" + for _, p := range players { + ret += PrintTwo(p.Nick, uint64(p.Anarchy)) + } + return ret +} + func (g *WatGame) TopLost() string { players := g.db.TopLost() ret := "" @@ -499,6 +561,7 @@ func (g *WatGame) TopLost() string { } return ret } + func (g *WatGame) TopTen() string { players := g.db.TopTen() ret := "" |