1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
|
package wat
import (
"crypto/rand"
"fmt"
"math/big"
"strconv"
"strings"
"time"
"github.com/go-irc/irc"
)
type WatGame struct {
bot *WatBot
db *WatDb
me Player
commands map[string](func(*Player, []string) string)
lifeCommands map[string](func(*Player, []string) string)
}
func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
g := WatGame{bot, db, Player{}, nil, nil}
g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
g.commands = map[string](func(*Player, []string) string){
"wat": g.megaWat,
"watch": g.Watch,
"coins": g.Balance,
"send": g.Send,
"rest": g.Rest,
"leech": g.Leech,
"roll": g.Roll,
"flip": g.Roll,
"dice": g.Dice,
"mine": g.Mine,
}
g.lifeCommands = map[string](func(*Player, []string) string){
"riot": g.Riot,
"bench": g.Bench,
"heal": g.Heal,
"steal": g.Steal,
"frame": g.Frame,
"punch": g.Punch,
"quest": g.QuestStart,
}
return &g
}
var currency = "watcoin"
var currencys = "watcoins"
var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
//var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
// missing
// invent, create, give inventory
func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
reply := ""
if g.commands[fields[0]] != nil {
reply = g.commands[fields[0]](player, fields)
} else {
// one liners
switch strings.ToLower(fields[0]) {
case "help":
reply = helpText
case "toplost":
reply = fmt.Sprintf("%s losers: %s", currency, g.TopLost())
case "topten":
reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
case "source":
reply = "https://git.circuitco.de/self/watbot"
case "butt":
reply = "I LOVE BUTTS"
}
}
if g.lifeCommands[fields[0]] != nil {
if !player.Conscious() {
reply = unconscious
} else {
reply = g.lifeCommands[fields[0]](player, fields)
}
}
g.bot.reply(m, reply)
}
func (g *WatGame) RandInt(max int64) uint64 {
i, _ := rand.Int(rand.Reader, big.NewInt(max))
return i.Uint64()
}
func (g *WatGame) Heal(player *Player, fields []string) string {
multiplier := int64(5)
if len(fields) < 3 {
return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!"
}
target, e := g.GetTarget("", fields[1])
if e != "" {
return e
}
a, err := g.Int(fields[2])
if err != nil {
return err.Error()
}
if a > player.Coins {
return "u poor lol"
}
amount := int64(a)
if amount < multiplier {
return fmt.Sprintf("too cheap lol at least %d", multiplier)
}
target.Health += amount / multiplier
player.Coins -= a
if target.Nick == player.Nick {
target.Coins -= a
g.db.Update(target)
} else {
g.db.Update(target, player)
}
fmtStr := "%s throws %d on the dirt. %s picks it up and waves their hand across %s, healing them. %s now has %d health."
return fmt.Sprintf(fmtStr, player.Nick, amount, g.bot.Nick, target.Nick, target.Nick, target.Health)
}
func (g *WatGame) Dice(player *Player, fields []string) string {
roll := uint64(6)
if len(fields) > 1 {
i, e := g.Int(fields[1])
if e == nil {
roll = i
}
}
answer := g.RandInt(int64(roll)) + 1
return fmt.Sprintf("1d%d - %d", roll, answer)
}
type PositiveError struct{}
type ParseIntError struct {
original string
}
func (e PositiveError) Error() string { return "i don't do negative numbers lol" }
func (e ParseIntError) Error() string { return fmt.Sprintf("wat kinda number is %s", e.original) }
func (g *WatGame) Int(str string) (uint64, error) {
i, e := strconv.ParseUint(str, 10, 64)
if i < 0 {
return 0, PositiveError{}
}
if e != nil {
e = ParseIntError{str}
}
return i, e
}
func (g *WatGame) Roll(player *Player, fields []string) string {
if len(fields) < 2 {
return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win", currency)
}
amount, e := g.Int(fields[1])
if e != nil {
return e.Error()
}
if amount > player.Coins {
return "wat? brokeass"
}
n := g.RandInt(100) + 1
ret := fmt.Sprintf("%s rolls a 1d100... %d! ", player.Nick, n)
if n < 50 {
player.Coins += amount
ret += fmt.Sprintf("You win! total: %d %s", player.Coins, currency)
} else {
player.LoseCoins(amount)
g.me.Coins += amount
g.db.Update(g.me)
ret += fmt.Sprintf("You lose! %d %s left...", player.Coins, currency)
}
g.db.Update(player)
return ret
}
func (g *WatGame) Punch(player *Player, fields []string) string {
if len(fields) < 2 {
return "punch <target> pls"
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
if !target.Conscious() {
return "wat? you're punching someone who is already unconscious. u crazy?"
}
chance := g.RandInt(6) + 1
dmg := g.RandInt(6) + 1
ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick)
if chance > 3 {
dmg += uint64(player.Level(player.Anarchy))
ret += fmt.Sprintf("hits %s for %d points of damage! ", target.Nick, dmg)
target.Health -= int64(dmg)
g.db.Update(target)
if target.Health <= 0 {
ret += target.Nick + " has fallen unconscious."
}
} else {
ret += fmt.Sprintf("fumbles, and punches themselves in confusion! %d self-damage. ", dmg)
player.Health -= int64(dmg)
if player.Health <= 0 {
ret += player.Nick + " has fallen unconscious."
}
g.db.Update(player)
}
return ret
}
func (g *WatGame) Frame(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency)
}
amount, e := g.Int(fields[2])
if e != nil {
return e.Error()
}
if player.Coins < amount {
return "wat? you too poor for that."
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
if target.Coins < amount {
return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
}
n := g.RandInt(6) + 1
ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
if n < 3 {
ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount)
player.Anarchy += 1
target.Coins -= amount
} else {
ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount / 2), g.bot.Nick)
player.LoseCoins(amount)
target.Coins += amount / 2
g.me.Coins += amount / 2
g.db.Update(g.me)
}
g.db.Update(player, target)
return ret
}
func (g *WatGame) Steal(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick)
}
amount, e := g.Int(fields[2])
if e != nil {
return e.Error()
}
if player.Coins < amount*2 {
return "wat? you need double what ur trying 2 steal or you'll go bankrupt..."
}
target, err := g.GetTarget(player.Nick, fields[1])
if target == nil {
return err
}
if target.Coins < amount {
return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency)
}
n := g.RandInt(6) + 1
ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick)
if n < 3 {
ret += "You did it! Sneaky bastard!"
player.Coins += amount
player.Anarchy += 1
target.Coins -= amount
g.db.Update(target)
} else {
ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount * 2), currency)
player.LoseCoins(amount * 2)
g.me.Coins += amount * 2
g.db.Update(g.me)
}
g.db.Update(player)
return ret
}
func (g *WatGame) GetTarget(player, target string) (*Player, string) {
t := g.db.User(strings.ToLower(target), "", false)
if t.Nick == "" {
return nil, "Who? wat?"
}
if t.Nick == player {
return nil, "You can't do that to yourself, silly."
}
return &t, ""
}
func (g *WatGame) Leech(player *Player, fields []string) string {
divisor := uint64(10)
if len(fields) < 3 {
return fmt.Sprintf("leech <nick> <%s> - using your wealth, you steal the life force of another player", currency)
}
amount, er := g.Int(fields[2])
if amount < divisor {
return fmt.Sprintf("wat? its %d %s for 1 hp", divisor, currency)
}
if player.Coins < amount || er != nil {
return "wat great fortune do you think you have? poor wats shouldn't be doing this, wat a waste..."
}
target, err := g.GetTarget(player.Nick, fields[1])
if err != "" {
return err
}
r := g.RandInt(10) + 1
reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick)
hpDown := amount / divisor
player.Coins -= amount
if r < 5 {
target.Health -= int64(hpDown)
player.Health += int64(hpDown)
player.Anarchy += 1
reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health)
g.db.Update(target, player)
} else {
reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens."
}
return reply
}
func (g *WatGame) Rest(player *Player, fields []string) string {
minRest := int64(43200)
delta := time.Now().Unix() - player.LastRested
ret := ""
if player.LastRested == 0 {
ret = "you've never slept before - you sleep so well, your injuries are cured and your health is restored to 10"
player.Health = 10
player.LastRested = time.Now().Unix()
g.db.Update(player)
} else if delta < minRest {
ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta)
} else {
value := g.RandInt(10) + 1
ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value)
player.LastRested = time.Now().Unix()
player.Health += int64(value)
g.db.Update(player)
}
return ret
}
func (g *WatGame) Bench(player *Player, fields []string) string {
return "meh"
weight := g.RandInt(370) + 50
reps := g.RandInt(10)
value := int64(0)
reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps)
if weight < 150 {
reply += "do u even lift bro?"
return reply
} else if weight < 250 {
value = 1
} else if weight < 420 {
value = 2
} else if weight == 420 {
value = 10
reply += "four twenty blaze it bro! "
}
player.Anarchy += value
g.db.Update(player)
reply += fmt.Sprintf("ur %d stronger lol", value)
return reply
}
func (g *WatGame) Riot(player *Player, fields []string) string {
r := g.RandInt(100)
reply := ""
if r > 30 {
player.Anarchy += 10
reply = fmt.Sprintf("You have successfully smashed the state! The brogeoise have been toppled. You're now a little more anarchistic (lv %d / exp %d)", player.Anarchy, player.Level(player.Anarchy))
} else {
player.Health -= 3
reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.")
}
g.db.Update(player)
return reply
}
func (g *WatGame) QuestStart(player *Player, fields []string) string {
// Begin a quest with some people. It will involve multiple dice rolls.
return ""
}
func (g *WatGame) Send(player *Player, fields []string) string {
if len(fields) < 3 {
return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
}
amount, err := g.Int(fields[2])
if err != nil {
return err.Error()
}
if amount > player.Coins {
return "wat? you're too poor!"
}
target, str := g.GetTarget(player.Nick, fields[1])
if target == nil {
return str
}
player.Coins -= amount
target.Coins += amount
g.db.Update(player, target)
return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency)
}
func (g *WatGame) Mine(player *Player, _ []string) string {
delta := uint64(time.Now().Unix() - player.LastMined)
minDelta := uint64(600)
if delta < minDelta {
return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta)
}
value := uint64(0)
if delta < 36000 {
value = delta / minDelta
} else if delta < 86400 {
value = 25
} else if delta < 2592000 {
value = 50
} else {
value = 1000
}
msg := ""
if player.LastMined == 0 {
msg = fmt.Sprintf("u forgot ur pickaxe but it's okay i'll give you one in %d", minDelta)
value = 0
} else {
player.Coins += value
msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
}
player.LastMined = time.Now().Unix()
g.db.Update(player)
return msg
}
func (g *WatGame) Watch(player *Player, fields []string) string {
if len(fields) > 1 {
maybePlayer, err := g.GetTarget("", fields[1])
if err != "" {
return err
}
player = maybePlayer
}
return fmt.Sprintf("%s's Watting: %d (%d) / Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
}
func (g *WatGame) Balance(player *Player, fields []string) string {
balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d."
balPlayer := player
if len(fields) > 1 {
var err string
balPlayer, err = g.GetTarget("", fields[1])
if err != "" {
return err
}
}
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
}
func (g *WatGame) TopLost() string {
players := g.db.TopLost()
ret := ""
for _, p := range players {
ret += PrintTwo(p.Nick, p.CoinsLost)
}
return ret
}
func (g *WatGame) TopTen() string {
players := g.db.TopTen()
ret := ""
for _, p := range players {
ret += PrintTwo(p.Nick, p.Coins)
}
return ret
}
func PrintTwo(nick string, value uint64) string {
return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
}
func (g *WatGame) megaWat(player *Player, _ []string) string {
mega := g.RandInt(1000000) + 1
kilo := g.RandInt(1000) + 1
ten := g.RandInt(100) + 1
reply := ""
if mega == 23 {
player.Coins += 1000000
reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
}
if kilo == 5 {
player.Coins += 1000
reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
}
if ten == 10 {
player.Coins += 10
reply = fmt.Sprintf("%s won the regular wattery. This one only pays 10 %s.", player.Nick, currency)
}
player.Watting += 1
g.db.Update(player)
return reply
}
|