summaryrefslogtreecommitdiffstats
path: root/wat/game.go
blob: 306bb9351f815c48ee89c95b5bc156edd4ab52ce (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
package wat

import (
	"fmt"
	"time"
	"strings"
	"strconv"
	"math/rand"
	"github.com/go-irc/irc"
)

type WatGame struct {
	bot *WatBot
	db *WatDb
}

func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
	return &WatGame{bot, db}
}

var currency = "watcoin"
var currencys = "watcoins"
var unconscious = "wat, you're too weak for that."
var helpText = fmt.Sprintf("balance <nick>, watch <nick>, inventory <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
// missing
// invent, create, give inventory

func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
	reply := ""
	switch strings.ToLower(fields[0]) {
	case "wat":
		reply = g.megaWat(player)
	case "rules":
		reply = rules
	case "watch":
		reply = fmt.Sprintf("Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins %d Health: %d", player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
	case "help":
		reply = helpText
	case "topten":
		reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
	case "balance":
		reply = g.Balance(player, fields)
	case "mine":
		reply = g.Mine(player)
	case "send":
		reply = g.Send(player, fields)
	}
	if reply == "" {
		// Nothing was handled. Maybe this is an action that requires consciousness.
		if !player.Conscious() {
			reply = unconscious
		} else {
			reply = g.WokeMsg(m, player, fields)
		}
	}
	g.bot.reply(m, reply)
}

func (g *WatGame) WokeMsg(m *irc.Message, player *Player, fields []string) string {
	reply := ""
	switch strings.ToLower(fields[0]) {
	case "steal":
		reply = g.Steal(player, fields)
	case "frame":
		reply = g.Frame(player, fields)
	case "punch":
		reply = g.Punch(player, fields)
	case "roll":
		reply = g.Roll(player, fields)
	}
	return reply
}

func (g *WatGame) Roll(player *Player, fields []string) string {
	if len(fields) < 2 {
		return fmt.Sprintf("roll <%s> pls", currency)
	}
	amount, e := strconv.ParseInt(fields[1], 10, 64)
	if e != nil {
		return "wat kinda numba is that"
	}
	if amount > player.Coins {
		return "wat? brokeass"
	}
	n := rand.Int63n(100)+1
	ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n)
	if n < 50 {
		player.Coins -= amount
		ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins)
	} else {
		player.Coins -= amount
		ret += fmt.Sprintf("You lose! Your new balance is %d", player.Coins)
	}
	g.db.Update(player)
	return ret
}

func (g *WatGame) Punch(player *Player, fields []string) string {
	if len(fields) < 2 {
		return "punch <target> pls"
	}
	target, err := g.GetTarget(player.Nick, fields[1])
	if err != "" {
		return err
	}
	chance := rand.Int63n(6)+1
	dmg := rand.Int63n(6)+1
	ret := fmt.Sprintf("%s rolls a d6 to punch %s: It's a %d! %s ", player.Nick, target.Nick, chance, player.Nick)
	if chance <3 {
		dmg += player.Anarchy
		ret += fmt.Sprintf("hits for %d points of damage!", dmg)
		target.Health -= dmg
		g.db.Update(target)
	} else {
		dmg += target.Anarchy
		ret += fmt.Sprintf("misses miserably! %s punches back for %d damage! ", target.Nick, dmg)
		player.Health -= dmg
		if player.Health <= 0 {
			ret += player.Nick + " has fallen unconscious."
		}
		g.db.Update(player)
	}
	return ret
}

func (g *WatGame) Frame(player *Player, fields []string) string {
	if len(fields) < 3 {
		return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency)
	}
	amount, e := strconv.ParseInt(fields[2], 10, 64)
	if amount <= 0 || e != nil {
		return "wat kinda number is "+fields[2]+"?"
	}
	if player.Coins < amount {
		return "wat? you too poor for that."
	}
	target, err := g.GetTarget(player.Nick, fields[1])
	if err != "" {
		return err
	}
	if target.Coins < amount {
		return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
	}
	n := rand.Int63n(6)+1
	ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
	if n < 3 {
		ret += fmt.Sprintf("You win! They pay me %d.", amount)
		player.Anarchy += 1
		target.Coins -= amount
		// bot gets coins
	} else {
		ret += fmt.Sprintf("You were caught and pay them %d, throwing away the rest.", (amount/2))
		player.Coins -= amount
		target.Coins += amount/2
//		target.Coins += amount/2
	}
	g.db.Update(player)
	g.db.Update(target)
	return ret
}

func (g *WatGame) Steal(player *Player, fields []string) string {
	if len(fields) < 3 {
		return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick)
	}
	amount, e := strconv.ParseInt(fields[2], 10, 64)
	if amount <= 0 || e != nil {
		return "wat kinda number is "+fields[2]+"?"
	}
	if player.Coins < amount*2 {
		return "wat? You'd go bankrupt if they steal back..."
	}
	target, err := g.GetTarget(player.Nick, fields[1])
	if target == nil {
		return err
	}
	if target.Coins < amount {
//		return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick)
	}
	n := rand.Int63n(6)+1
	ret := fmt.Sprintf("%s rolls a d6 to steal %d %s from %s... It's %d! (<3 wins) ", player.Nick, amount, currency, target.Nick, n)
	if n < 3 {
		ret += "You win! Sneaky bastard!"
		player.Coins += amount
		player.Anarchy += 1
		target.Coins -= amount
		g.db.Update(target)
	} else {
		ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency)
		player.Coins -= amount*2
	}
	g.db.Update(player)
	return ret
}

func (g *WatGame) GetTarget(player, target string) (*Player, string) {
	t := g.db.User(target, "", false)
	if t.Nick == "" {
		return nil, "Who?"
	}
	if t.Nick == player {
		return nil, "You can't do that to yourself, dummy."
	}
	return &t, ""
}

func (g *WatGame) Send(player *Player, fields []string) string {
	if len(fields) < 3 {
		return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
	}
	amount, err := strconv.Atoi(fields[2])
	if err != nil {
		return fields[2] + " is not an integer, wat?"
	}
	if int64(amount) > player.Coins {
		return "wat? you poor fuck, you don't have enough!"
	}
	target, str := g.GetTarget(player.Nick, fields[1])
	if target == nil {
		return str
	}
	player.Coins -= int64(amount)
	target.Coins += int64(amount)
	g.db.Update(player)
	g.db.Update(target)
	return fmt.Sprintf("%s sent %s %d %s", player.Nick, target.Nick, amount, currency)
}

func (g *WatGame) Mine(player *Player) string {
	delta := time.Now().Unix() - player.LastMined
	if delta < 1800 {
				return fmt.Sprintf("wat? 2 soon (%d)", delta)
	}
	value := int64(0)
	if delta < 36000 {
		value = delta/1800
	} else if delta < 86400 {
		value = 10
	} else if delta < 2592000 {
		value = 50
	} else {
		value = 1000
	}
	msg := ""
	if player.LastMined == 0 {
		msg = "with wat? you go to get a pickaxe"
		value = 0
	} else {
		msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
	}
	player.Coins += value
	player.LastMined = time.Now().Unix()
	g.db.Update(player)
	return msg
}

func (g *WatGame) Balance(player *Player, fields []string) string {
	balStr := "%s's %s balance: %d. Mining time credit: %d."
		balPlayer := *player
		if len(fields) > 1 {
			balPlayer = g.db.User(fields[1], "", false)
			if balPlayer.Nick == "" {
				return "Who?"
			}
		}
		return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, balPlayer.LastMined)
}

func (g *WatGame) TopTen() string {
	players := g.db.TopTen()
	ret := ""
	for _, p := range players {
		ret += PrintTwo(p.Nick, p.Coins)
	}
	return ret
}

func PrintTwo(nick string, value int64) string {
	return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
}

func (g *WatGame) megaWat(player *Player) string {
	mega := rand.Int63n(1000000)+1
	kilo := rand.Int63n(1000)+1
	reply := ""
	if mega == 23 {
		player.Coins += 1000000
		reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
	}
	if kilo == 5 {
		player.Coins += 1000
		reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
	}
	player.Watting += 1
	g.db.Update(player)
	return reply
}