1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
|
package wat
import (
"fmt"
"time"
"github.com/jinzhu/gorm"
_ "github.com/jinzhu/gorm/dialects/sqlite"
)
type Player struct {
gorm.Model
Nick string
Host string
Watting int64
Anarchy int64
Trickery int64
Coins uint64 `gorm:"default:'100'"`
Health int64
LastMined int64
LastRested int64
CoinsLost uint64
}
type Action struct {
PlayerId uint `gorm:"primary_key;auto_increment:false"`
Type ActionType `gorm:"primary_key;auto_increment:false"`
Performed int64
}
func (p *Player) LoseCoins(coins uint64) {
p.Coins -= coins
p.CoinsLost += coins
}
func (p *Player) Conscious() bool {
return (p.Health > 0)
}
func (p *Player) Level(xp int64) int64 {
if xp < 100 {
return xp / 10
} else if xp < 900 {
return 10 + (xp / 100)
} else {
return 99
}
}
type WatDb struct {
db *gorm.DB
}
func NewWatDb() *WatDb {
w := WatDb{}
var err error
w.db, err = gorm.Open("sqlite3", "wat.db")
if err != nil {
panic(err)
}
w.db.AutoMigrate(&Action{}, &Player{})
return &w
}
func (w *WatDb) User(nick, host string, create bool) Player {
var player Player
// Try and get a user
if err := w.db.First(&player, "nick = ? or host = ?", nick, host).Error; err != nil && create {
fmt.Printf("Creating user: %s\n", err.Error())
// No user, make another
player.Nick = nick
player.Host = host
w.db.Create(&player)
w.db.First(&player, "nick = ? or host = ?", nick, host)
}
return player
}
func (w *WatDb) Update(upd ...interface{}) {
for _, u := range upd {
fmt.Printf("Updating %+v\n", u)
w.db.Save(u)
}
}
const (
Action_Mine ActionType = 1
Action_Rest ActionType = 2
Action_Lift ActionType = 3
)
type ActionType int
func (w *WatDb) LastActed(player *Player, actionType ActionType) int64 {
action := Action{}
w.db.First(&action, "type = ? AND player_id = ?", actionType, player.Model.ID)
return action.Performed
}
func (w *WatDb) Act(player *Player, actionType ActionType) {
action := Action{player.Model.ID, actionType, time.Now().Unix()}
if w.db.First(&action, "type = ? AND player_id = ?", actionType, player.ID).RecordNotFound() {
w.db.Create(&action)
} else {
action.Performed = time.Now().Unix()
w.Update(&action)
}
}
func (w *WatDb) TopLost() []Player {
var user = make([]Player, 10)
w.db.Limit(10).Order("coins_lost desc").Find(&user)
return user
}
func (w *WatDb) TopTen() []Player {
var user = make([]Player, 10)
w.db.Where("nick != 'watt'").Limit(10).Order("coins desc").Find(&user)
return user
}
|