1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
|
#!/usr/bin/python
import time
import random
import math
from watbot_player import WatbotPlayer
class WatbotGame:
"""Class containing the game logic"""
def __init__(self, config, db):
random.seed()
self.config = config
self.db = db
self.bot_nick = config["bot_nick"]
self.bot_player = WatbotPlayer(self.db, self.bot_nick)
self.quiet = False
self.help_text = (
"balance [<nickname>], "
"watch [<nickname>], "
"inventory [<nickname>], "
"topten, "
"items, "
"mine, "
"transfer <nickname> <amount>, "
"roll <amount>, "
"steal <nickname> <amount>, "
"frame <nickname> <amount>, "
"punch <nickname>, "
"give <nickname> <count> <itemname>, "
"invent <itemname> <price>, "
"create <itemname> <count>, "
)
self.rules_text = ("A new account is created with 5 hours time credit. "
"Mining exchanges time credit for coins: "
"1h - 10h: 1 coin/h; >10h: 10 coin; >1 day: 50 coin; >1 month: 1000 coin.")
def do_command(self, nick, command, args):
try:
player = WatbotPlayer(self.db, nick)
self.now = time.time()
if command == "wat":
out = self.mega_wat(player)
elif command == "speak" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
self.quiet = False
out = "wat!"
elif command == "shutup" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
self.quiet = True
out = "wat."
elif self.quiet:
out = None
elif command == "help":
out = self.help_text
elif command == "rules":
out = self.rules_text
elif command == "topten":
out = self.db.topten()
elif command == "items":
out = "temporarily disabled, because bug!"
#out = self.db.items()
elif command == "inventory":
if len(args) > 0:
out = self.db.inventory(args[0])
else:
out = self.db.inventory(player.nick)
elif command == "watch":
if len(args) > 0:
out = self.watch(self.get_target_player(player, args[0]))
else:
out = self.watch(player)
elif command == "balance":
if len(args) > 0:
out = self.balance(self.get_target_player(player, args[0]))
else:
out = self.balance(player)
elif command == "mine":
out = self.mine(player)
elif command == "transfer":
if len(args) < 2:
out = "transfer <target> <amount>"
else:
out = self.transfer(player, self.get_target_player(player, args[0]), int(args[1]))
elif player.health <= 0:
out = "You cannot do that while unconscious!"
# ----- commands that require consciousness below -----
elif command == "steal":
if len(args) < 2:
out = "steal <target> <amount> - rolls a d6. If <3, you steal <target> <amount> coins. Otherwise, you pay a <amount> * 2 fine to "+ self.bot_nick + "."
else:
out = self.steal(player, self.get_target_player(player, args[0]), int(args[1]))
elif command == "frame":
if len(args) < 2:
out = "frame <target> <amount> - rolls a d6. If <3, you make <target> pay a fine of <amount> coins to " + self.bot_nick + ". Otherwise, you pay a ceil(<amount>/2) to <target and floor(<amount>/2) to " + self.bot_nick + " as fines."
else:
out = self.frame(player, self.get_target_player(player, args[0]), int(args[1]))
elif command == "punch":
if len(args) < 1:
out = "punch <target>"
else:
out = self.punch(player, self.get_target_player(player, args[0]))
elif command == "roll":
if len(args) < 1:
out = "roll <amount> - rolls a d100 against watcoinbot. result<50 wins <amount>, result >=50 loses <amount>"
else:
out = self.roll(player, int(args[0]))
elif command == "invent":
if len(args) < 2:
out = "invent <itemname> <price> - invent an item called <itemname> which can be bought for <price>. An invention costs 100 coins."
else:
out = self.invent(player, args[0], int(args[1]))
elif command == "create":
if len(args) < 2:
out = "create <itemname> <count> - create <count> <itemname>s. You have to pay the price and must be the inventor of the item!"
else:
out = self.create(player, args[0], int(args[1]))
elif command == "give":
if len(args) < 3:
out = "give <target> <count> <itemname>"
else:
out = self.give(player, args[0], int(args[1]), args[2])
else:
out = None
return out
except:
return "wat?"
def get_target_player(self, player, target_nick):
if target_nick == player.nick:
return player
elif target_nick == self.bot_nick:
return self.bot_player
else:
return WatbotPlayer(self.db, target_nick)
def watch(self, player):
out = (
"Watting: " + str(player.watting) + "(" + str(player.watting_exp) + ") / " +
"Anarchy: " + str(player.anarchy) + "(" + str(player.anarchy_exp) + ") / " +
"Trickery: " + str(player.trickery) + "(" + str(player.trickery_exp) + ") " +
"Coins: " + str(player.coins) + " " +
"Health: " + str(player.health)
)
return out
def balance(self, player):
out = player.nick + "'s watcoin balance is " + str(player.coins) + ". Mining time credit: " + self.dhms(int(self.now - player.last_mine)) + " seconds."
return out
def mine(self, player):
delta = self.now - player.last_mine
if delta < 3600:
return "wat? not so soon again!"
if delta < 36000:
mined_coins = int(delta / 3600)
elif delta < 86400:
mined_coins = 10
elif delta < 2592000:
mined_coins = 50
else:
mined_coins = 1000
player.coins += mined_coins
player.last_mine = self.now
out = player.nick + " mined " + str(mined_coins) + " coins for " + self.dhms(int(delta)) + " seconds and now has " + str(player.coins) + " watcoins."
player.update(out)
return out
def transfer(self, player, target_player, amount):
if amount < 0:
return "wat? you thief!"
if player.coins < amount:
return "wat? you poor fuck don't have enough!"
player.coins -= amount
target_player.coins += amount
if amount != 1:
out = player.nick + " sent " + target_player.nick + " " +str(amount) + " watcoins."
else:
out = player.nick + " sent " + target_player.nick + " a watcoin."
player.update(out)
target_player.update(out)
return out
def mega_wat(self, player):
mega_number = random.randint(1,1000000)
kilo_number = random.randint(1,1000)
print "mega_wat(" + player.nick + ") mega_number == " + str(mega_number) + ", kilo_number == " + str(kilo_number)
out = None
if mega_number == 23:
player.coins += 1000000
out = "OMGWATWATWAT!!!! " + player.nick + " has won the MegaWat lottery and gains 1000000 watcoins!"
if kilo_number == 5:
player.coins += 1000
out = "OMGWAT! " + player.nick + " has won the KiloWat lottery and gains 1000 watcoins!"
player.watting_exp += 1
player.update(out)
return out
def roll(self, player, amount):
if amount < 0:
return "wat? nonono!"
if player.coins < amount:
return "wat? you broke, go away!"
if self.bot_player.coins < amount:
bot_mining_delta = self.now - self.bot_player.last_mine
if bot_mining_delta > 86400:
return self.bot_nick + " doesn't have enough coins for this, but " + self.bot_nick + " can mine! " + self.mine(self.bot_player) + self.roll(player, amount)
else:
return "wat? " + self.bot_nick + " only has " + str(bot_player.coins) + " wtc left. Try again later or beg someone to fund the bot. " + self.bot_nick + " will mine in " + str(self.dhms(int(86400 - bot_mining_delta))) + "."
number = random.randint(1, 100)
if number < 50:
player.coins += amount
player.trickery_exp += 1
self.bot_player.coins -= amount
out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You win! Your new balance is " + str(player.coins) + "."
else:
player.coins -= amount
self.bot_player.coins += amount
out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You lose. Your new balance is " + str(player.coins) + "."
player.update(out)
self.bot_player.update(out)
return out
def invent(self, player, itemname, price):
if price <= 0:
return "wat? nonono!"
invent_cost = 100 - player.watting
if player.coins < invent_cost:
return "wat? inventions cost you " + str(invent_cost) + " coins, but you're poor!"
if self.db.invent_item(itemname, player.nick, price):
player.coins -= invent_cost
self.bot_player.coins += invent_cost
out = player.nick + " invented " + itemname + " (" + str(price) + ")."
player.update(out)
self.bot_player.update(out)
else:
out = "wat?" + itemname + " already invented!"
return out
def create(self, player, itemname, count):
if count <= 0:
return "wat? nonono!"
(itemname, inventor_nick, price) = self.db.get_item(itemname)
if player.nick.lower() != inventor_nick:
return "wat? that's not your invention!"
if count * price > player.coins:
return "wat? you need more money for that!"
player.coins -= count * price
original_count = self.db.get_item_count(player.nick, itemname)
self.db.set_item_count(player.nick, itemname, original_count + count)
out = player.nick + " created " + str(count) + " " + itemname + "."
player.update(out)
return out
def give(self, player, target_nick, count, itemname):
player_item_count = self.db.get_item_count(player.nick, itemname)
if player_item_count < count:
return "wat? you don't have that many!"
self.db.set_item_count(player.nick, itemname, player_item_count - count)
target_item_count = self.db.get_item_count(target_nick, itemname)
self.db.set_item_count(target_nick, itemname, target_item_count + count)
return player.nick + " gave " + target_nick + " " + str(count) + " " + itemname
def steal(self, player, target_player, amount):
if amount < 0:
return "wat? nonono!"
if player.coins < amount * 2:
return "wat? you don't have enough to pay the possible fine!"
if target_player.coins < amount:
return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
number = random.randint(1,6)
if number <3:
out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! Sneaky bastard!"
player.coins += amount
player.anarchy_exp += 1
target_player.coins -= amount
player.update(out)
target_player.update(out)
else:
out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(2 * amount) + " coins to " + self.bot_nick + "."
player.coins -= 2 * amount
self.bot_player.coins += 2 * amount
player.update(out)
self.bot_player.update(out)
return out
def frame(self, player, target_player, amount):
if amount < 0:
return "wat? nonono!"
if player.coins < amount:
return "wat? you don't have enough to pay the possible fine!"
if target_player.coins < amount:
return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
number = random.randint(1,6)
if number <3:
out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! " + target_player.nick + " pays " + str(amount) + " to " + self.bot_nick + "."
player.anarchy_exp += 1
target_player.coins -= amount
self.bot_player.coins += amount
player.update(out)
target_player.update(out)
self.bot_player.update(out)
else:
target_amount = int(math.ceil(float(amount)/2))
bot_amount = int(math.floor(float(amount)/2))
out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(target_amount) + " coins to " + target_player.nick + " and " + str(bot_amount) + " coins to " + self.bot_nick + "."
player.coins -= amount
target_player.coins += target_amount
self.bot_player.coins += bot_amount
player.update(out)
target_player.update(out)
self.bot_player.update(out)
return out
def punch(self, player, target_player):
number = random.randint(1, 6)
dmg = random.randint(1, 6)
if number <3:
dmg += player.anarchy
out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " hits for " + str(dmg) + " points of damage."
target_player.health -= dmg
if target_player.health <= 0:
out += " " + target_player.nick + " falls unconscious."
target_player.update(out)
else:
dmg += target_player.anarchy
out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " misses. " + target_player.nick + " punches back for " + str(dmg) + " points of damage."
player.health -= dmg
if player.health <= 0:
out += " " + player.nick + " falls unconscious."
player.update(out)
return out
def dhms(self, seconds):
days = int(seconds / 86400)
seconds -= days * 86400
hours = int(seconds / 3600)
seconds -= hours * 3600
minutes = int(seconds / 60)
seconds -= minutes * 60
out = ""
show = False
if days > 0:
out += str(days) + "d "
show = True
if hours > 0 or show:
out += str(hours) + "h "
show = True
if minutes > 0 or show:
out += str(minutes) + "m "
show = True
out += str(seconds) + "s"
return out
|