package wat import ( "time" "github.com/jinzhu/gorm" _ "github.com/jinzhu/gorm/dialects/sqlite" ) import "fmt" type Player struct { gorm.Model Nick string Host string Watting int64 Anarchy int64 Trickery int64 Coins int64 `gorm:"default:'100'"` Health int64 LastMined int64 LastRested int64 CoinsLost int64 } func (p *Player) LoseCoins(coins int64) { p.Coins -= coins p.CoinsLost += coins } func (p *Player) Conscious() bool { return (p.Health > 0) } func (p *Player) Level(xp int64) int64 { if xp < 100 { return xp / 10 } else if xp < 900 { return 10 + (xp / 100) } else { return 99 } } type Ledger struct { PlayerId uint `gorm:"primary_key"` Time int64 Balance int64 Log string } type Item struct { PlayerId uint Name string `gorm:"primary_key"` Price int64 } type PlayerItem struct { PlayerId uint ItemId int Count int } type WatDb struct { db *gorm.DB } func NewWatDb() *WatDb { w := WatDb{} var err error w.db, err = gorm.Open("sqlite3", "wat.db") if err != nil { panic(err) } w.db.AutoMigrate(&Player{}, &Ledger{}, &Item{}, &PlayerItem{}) return &w } func (w *WatDb) User(nick, host string, create bool) Player { var player Player // Try and get a user if err := w.db.First(&player, "nick = ? or host = ?", nick, host).Error; err != nil && create { fmt.Printf("Creating user: %s\n", err.Error()) // No user, make another player.Nick = nick player.Host = host w.db.Create(&player) w.db.First(&player, "nick = ? or host = ?", nick, host) w.db.Create(&Ledger{player.Model.ID, time.Now().Unix(), 0, "creation"}) } return player } func (w *WatDb) Update(upd ...interface{}) { for _, u := range upd { fmt.Printf("Updating %+v\n", u) w.db.Save(u) } } func (w *WatDb) TopTen() []Player { var user = make([]Player, 10) w.db.Limit(10).Order("coins desc").Find(&user) return user }