diff options
Diffstat (limited to 'wat/game.go')
-rw-r--r-- | wat/game.go | 298 |
1 files changed, 298 insertions, 0 deletions
diff --git a/wat/game.go b/wat/game.go new file mode 100644 index 0000000..306bb93 --- /dev/null +++ b/wat/game.go @@ -0,0 +1,298 @@ +package wat + +import ( + "fmt" + "time" + "strings" + "strconv" + "math/rand" + "github.com/go-irc/irc" +) + +type WatGame struct { + bot *WatBot + db *WatDb +} + +func NewWatGame(bot *WatBot, db *WatDb) *WatGame { + return &WatGame{bot, db} +} + +var currency = "watcoin" +var currencys = "watcoins" +var unconscious = "wat, you're too weak for that." +var helpText = fmt.Sprintf("balance <nick>, watch <nick>, inventory <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) +var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." +// missing +// invent, create, give inventory + +func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) { + reply := "" + switch strings.ToLower(fields[0]) { + case "wat": + reply = g.megaWat(player) + case "rules": + reply = rules + case "watch": + reply = fmt.Sprintf("Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins %d Health: %d", player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health) + case "help": + reply = helpText + case "topten": + reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen()) + case "balance": + reply = g.Balance(player, fields) + case "mine": + reply = g.Mine(player) + case "send": + reply = g.Send(player, fields) + } + if reply == "" { + // Nothing was handled. Maybe this is an action that requires consciousness. + if !player.Conscious() { + reply = unconscious + } else { + reply = g.WokeMsg(m, player, fields) + } + } + g.bot.reply(m, reply) +} + +func (g *WatGame) WokeMsg(m *irc.Message, player *Player, fields []string) string { + reply := "" + switch strings.ToLower(fields[0]) { + case "steal": + reply = g.Steal(player, fields) + case "frame": + reply = g.Frame(player, fields) + case "punch": + reply = g.Punch(player, fields) + case "roll": + reply = g.Roll(player, fields) + } + return reply +} + +func (g *WatGame) Roll(player *Player, fields []string) string { + if len(fields) < 2 { + return fmt.Sprintf("roll <%s> pls", currency) + } + amount, e := strconv.ParseInt(fields[1], 10, 64) + if e != nil { + return "wat kinda numba is that" + } + if amount > player.Coins { + return "wat? brokeass" + } + n := rand.Int63n(100)+1 + ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n) + if n < 50 { + player.Coins -= amount + ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins) + } else { + player.Coins -= amount + ret += fmt.Sprintf("You lose! Your new balance is %d", player.Coins) + } + g.db.Update(player) + return ret +} + +func (g *WatGame) Punch(player *Player, fields []string) string { + if len(fields) < 2 { + return "punch <target> pls" + } + target, err := g.GetTarget(player.Nick, fields[1]) + if err != "" { + return err + } + chance := rand.Int63n(6)+1 + dmg := rand.Int63n(6)+1 + ret := fmt.Sprintf("%s rolls a d6 to punch %s: It's a %d! %s ", player.Nick, target.Nick, chance, player.Nick) + if chance <3 { + dmg += player.Anarchy + ret += fmt.Sprintf("hits for %d points of damage!", dmg) + target.Health -= dmg + g.db.Update(target) + } else { + dmg += target.Anarchy + ret += fmt.Sprintf("misses miserably! %s punches back for %d damage! ", target.Nick, dmg) + player.Health -= dmg + if player.Health <= 0 { + ret += player.Nick + " has fallen unconscious." + } + g.db.Update(player) + } + return ret +} + +func (g *WatGame) Frame(player *Player, fields []string) string { + if len(fields) < 3 { + return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency) + } + amount, e := strconv.ParseInt(fields[2], 10, 64) + if amount <= 0 || e != nil { + return "wat kinda number is "+fields[2]+"?" + } + if player.Coins < amount { + return "wat? you too poor for that." + } + target, err := g.GetTarget(player.Nick, fields[1]) + if err != "" { + return err + } + if target.Coins < amount { + return fmt.Sprintf("wat? %s is too poor for this.", target.Nick) + } + n := rand.Int63n(6)+1 + ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n) + if n < 3 { + ret += fmt.Sprintf("You win! They pay me %d.", amount) + player.Anarchy += 1 + target.Coins -= amount + // bot gets coins + } else { + ret += fmt.Sprintf("You were caught and pay them %d, throwing away the rest.", (amount/2)) + player.Coins -= amount + target.Coins += amount/2 +// target.Coins += amount/2 + } + g.db.Update(player) + g.db.Update(target) + return ret +} + +func (g *WatGame) Steal(player *Player, fields []string) string { + if len(fields) < 3 { + return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick) + } + amount, e := strconv.ParseInt(fields[2], 10, 64) + if amount <= 0 || e != nil { + return "wat kinda number is "+fields[2]+"?" + } + if player.Coins < amount*2 { + return "wat? You'd go bankrupt if they steal back..." + } + target, err := g.GetTarget(player.Nick, fields[1]) + if target == nil { + return err + } + if target.Coins < amount { +// return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick) + } + n := rand.Int63n(6)+1 + ret := fmt.Sprintf("%s rolls a d6 to steal %d %s from %s... It's %d! (<3 wins) ", player.Nick, amount, currency, target.Nick, n) + if n < 3 { + ret += "You win! Sneaky bastard!" + player.Coins += amount + player.Anarchy += 1 + target.Coins -= amount + g.db.Update(target) + } else { + ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency) + player.Coins -= amount*2 + } + g.db.Update(player) + return ret +} + +func (g *WatGame) GetTarget(player, target string) (*Player, string) { + t := g.db.User(target, "", false) + if t.Nick == "" { + return nil, "Who?" + } + if t.Nick == player { + return nil, "You can't do that to yourself, dummy." + } + return &t, "" +} + +func (g *WatGame) Send(player *Player, fields []string) string { + if len(fields) < 3 { + return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency) + } + amount, err := strconv.Atoi(fields[2]) + if err != nil { + return fields[2] + " is not an integer, wat?" + } + if int64(amount) > player.Coins { + return "wat? you poor fuck, you don't have enough!" + } + target, str := g.GetTarget(player.Nick, fields[1]) + if target == nil { + return str + } + player.Coins -= int64(amount) + target.Coins += int64(amount) + g.db.Update(player) + g.db.Update(target) + return fmt.Sprintf("%s sent %s %d %s", player.Nick, target.Nick, amount, currency) +} + +func (g *WatGame) Mine(player *Player) string { + delta := time.Now().Unix() - player.LastMined + if delta < 1800 { + return fmt.Sprintf("wat? 2 soon (%d)", delta) + } + value := int64(0) + if delta < 36000 { + value = delta/1800 + } else if delta < 86400 { + value = 10 + } else if delta < 2592000 { + value = 50 + } else { + value = 1000 + } + msg := "" + if player.LastMined == 0 { + msg = "with wat? you go to get a pickaxe" + value = 0 + } else { + msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency) + } + player.Coins += value + player.LastMined = time.Now().Unix() + g.db.Update(player) + return msg +} + +func (g *WatGame) Balance(player *Player, fields []string) string { + balStr := "%s's %s balance: %d. Mining time credit: %d." + balPlayer := *player + if len(fields) > 1 { + balPlayer = g.db.User(fields[1], "", false) + if balPlayer.Nick == "" { + return "Who?" + } + } + return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, balPlayer.LastMined) +} + +func (g *WatGame) TopTen() string { + players := g.db.TopTen() + ret := "" + for _, p := range players { + ret += PrintTwo(p.Nick, p.Coins) + } + return ret +} + +func PrintTwo(nick string, value int64) string { + return fmt.Sprintf("%s (%d) ", CleanNick(nick), value) +} + +func (g *WatGame) megaWat(player *Player) string { + mega := rand.Int63n(1000000)+1 + kilo := rand.Int63n(1000)+1 + reply := "" + if mega == 23 { + player.Coins += 1000000 + reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency) + } + if kilo == 5 { + player.Coins += 1000 + reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency) + } + player.Watting += 1 + g.db.Update(player) + return reply +} |