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-rw-r--r--wat/game.go298
1 files changed, 298 insertions, 0 deletions
diff --git a/wat/game.go b/wat/game.go
new file mode 100644
index 0000000..306bb93
--- /dev/null
+++ b/wat/game.go
@@ -0,0 +1,298 @@
+package wat
+
+import (
+ "fmt"
+ "time"
+ "strings"
+ "strconv"
+ "math/rand"
+ "github.com/go-irc/irc"
+)
+
+type WatGame struct {
+ bot *WatBot
+ db *WatDb
+}
+
+func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
+ return &WatGame{bot, db}
+}
+
+var currency = "watcoin"
+var currencys = "watcoins"
+var unconscious = "wat, you're too weak for that."
+var helpText = fmt.Sprintf("balance <nick>, watch <nick>, inventory <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency)
+var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h."
+// missing
+// invent, create, give inventory
+
+func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
+ reply := ""
+ switch strings.ToLower(fields[0]) {
+ case "wat":
+ reply = g.megaWat(player)
+ case "rules":
+ reply = rules
+ case "watch":
+ reply = fmt.Sprintf("Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins %d Health: %d", player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health)
+ case "help":
+ reply = helpText
+ case "topten":
+ reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen())
+ case "balance":
+ reply = g.Balance(player, fields)
+ case "mine":
+ reply = g.Mine(player)
+ case "send":
+ reply = g.Send(player, fields)
+ }
+ if reply == "" {
+ // Nothing was handled. Maybe this is an action that requires consciousness.
+ if !player.Conscious() {
+ reply = unconscious
+ } else {
+ reply = g.WokeMsg(m, player, fields)
+ }
+ }
+ g.bot.reply(m, reply)
+}
+
+func (g *WatGame) WokeMsg(m *irc.Message, player *Player, fields []string) string {
+ reply := ""
+ switch strings.ToLower(fields[0]) {
+ case "steal":
+ reply = g.Steal(player, fields)
+ case "frame":
+ reply = g.Frame(player, fields)
+ case "punch":
+ reply = g.Punch(player, fields)
+ case "roll":
+ reply = g.Roll(player, fields)
+ }
+ return reply
+}
+
+func (g *WatGame) Roll(player *Player, fields []string) string {
+ if len(fields) < 2 {
+ return fmt.Sprintf("roll <%s> pls", currency)
+ }
+ amount, e := strconv.ParseInt(fields[1], 10, 64)
+ if e != nil {
+ return "wat kinda numba is that"
+ }
+ if amount > player.Coins {
+ return "wat? brokeass"
+ }
+ n := rand.Int63n(100)+1
+ ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n)
+ if n < 50 {
+ player.Coins -= amount
+ ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins)
+ } else {
+ player.Coins -= amount
+ ret += fmt.Sprintf("You lose! Your new balance is %d", player.Coins)
+ }
+ g.db.Update(player)
+ return ret
+}
+
+func (g *WatGame) Punch(player *Player, fields []string) string {
+ if len(fields) < 2 {
+ return "punch <target> pls"
+ }
+ target, err := g.GetTarget(player.Nick, fields[1])
+ if err != "" {
+ return err
+ }
+ chance := rand.Int63n(6)+1
+ dmg := rand.Int63n(6)+1
+ ret := fmt.Sprintf("%s rolls a d6 to punch %s: It's a %d! %s ", player.Nick, target.Nick, chance, player.Nick)
+ if chance <3 {
+ dmg += player.Anarchy
+ ret += fmt.Sprintf("hits for %d points of damage!", dmg)
+ target.Health -= dmg
+ g.db.Update(target)
+ } else {
+ dmg += target.Anarchy
+ ret += fmt.Sprintf("misses miserably! %s punches back for %d damage! ", target.Nick, dmg)
+ player.Health -= dmg
+ if player.Health <= 0 {
+ ret += player.Nick + " has fallen unconscious."
+ }
+ g.db.Update(player)
+ }
+ return ret
+}
+
+func (g *WatGame) Frame(player *Player, fields []string) string {
+ if len(fields) < 3 {
+ return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency)
+ }
+ amount, e := strconv.ParseInt(fields[2], 10, 64)
+ if amount <= 0 || e != nil {
+ return "wat kinda number is "+fields[2]+"?"
+ }
+ if player.Coins < amount {
+ return "wat? you too poor for that."
+ }
+ target, err := g.GetTarget(player.Nick, fields[1])
+ if err != "" {
+ return err
+ }
+ if target.Coins < amount {
+ return fmt.Sprintf("wat? %s is too poor for this.", target.Nick)
+ }
+ n := rand.Int63n(6)+1
+ ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n)
+ if n < 3 {
+ ret += fmt.Sprintf("You win! They pay me %d.", amount)
+ player.Anarchy += 1
+ target.Coins -= amount
+ // bot gets coins
+ } else {
+ ret += fmt.Sprintf("You were caught and pay them %d, throwing away the rest.", (amount/2))
+ player.Coins -= amount
+ target.Coins += amount/2
+// target.Coins += amount/2
+ }
+ g.db.Update(player)
+ g.db.Update(target)
+ return ret
+}
+
+func (g *WatGame) Steal(player *Player, fields []string) string {
+ if len(fields) < 3 {
+ return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick)
+ }
+ amount, e := strconv.ParseInt(fields[2], 10, 64)
+ if amount <= 0 || e != nil {
+ return "wat kinda number is "+fields[2]+"?"
+ }
+ if player.Coins < amount*2 {
+ return "wat? You'd go bankrupt if they steal back..."
+ }
+ target, err := g.GetTarget(player.Nick, fields[1])
+ if target == nil {
+ return err
+ }
+ if target.Coins < amount {
+// return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick)
+ }
+ n := rand.Int63n(6)+1
+ ret := fmt.Sprintf("%s rolls a d6 to steal %d %s from %s... It's %d! (<3 wins) ", player.Nick, amount, currency, target.Nick, n)
+ if n < 3 {
+ ret += "You win! Sneaky bastard!"
+ player.Coins += amount
+ player.Anarchy += 1
+ target.Coins -= amount
+ g.db.Update(target)
+ } else {
+ ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency)
+ player.Coins -= amount*2
+ }
+ g.db.Update(player)
+ return ret
+}
+
+func (g *WatGame) GetTarget(player, target string) (*Player, string) {
+ t := g.db.User(target, "", false)
+ if t.Nick == "" {
+ return nil, "Who?"
+ }
+ if t.Nick == player {
+ return nil, "You can't do that to yourself, dummy."
+ }
+ return &t, ""
+}
+
+func (g *WatGame) Send(player *Player, fields []string) string {
+ if len(fields) < 3 {
+ return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency)
+ }
+ amount, err := strconv.Atoi(fields[2])
+ if err != nil {
+ return fields[2] + " is not an integer, wat?"
+ }
+ if int64(amount) > player.Coins {
+ return "wat? you poor fuck, you don't have enough!"
+ }
+ target, str := g.GetTarget(player.Nick, fields[1])
+ if target == nil {
+ return str
+ }
+ player.Coins -= int64(amount)
+ target.Coins += int64(amount)
+ g.db.Update(player)
+ g.db.Update(target)
+ return fmt.Sprintf("%s sent %s %d %s", player.Nick, target.Nick, amount, currency)
+}
+
+func (g *WatGame) Mine(player *Player) string {
+ delta := time.Now().Unix() - player.LastMined
+ if delta < 1800 {
+ return fmt.Sprintf("wat? 2 soon (%d)", delta)
+ }
+ value := int64(0)
+ if delta < 36000 {
+ value = delta/1800
+ } else if delta < 86400 {
+ value = 10
+ } else if delta < 2592000 {
+ value = 50
+ } else {
+ value = 1000
+ }
+ msg := ""
+ if player.LastMined == 0 {
+ msg = "with wat? you go to get a pickaxe"
+ value = 0
+ } else {
+ msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency)
+ }
+ player.Coins += value
+ player.LastMined = time.Now().Unix()
+ g.db.Update(player)
+ return msg
+}
+
+func (g *WatGame) Balance(player *Player, fields []string) string {
+ balStr := "%s's %s balance: %d. Mining time credit: %d."
+ balPlayer := *player
+ if len(fields) > 1 {
+ balPlayer = g.db.User(fields[1], "", false)
+ if balPlayer.Nick == "" {
+ return "Who?"
+ }
+ }
+ return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, balPlayer.LastMined)
+}
+
+func (g *WatGame) TopTen() string {
+ players := g.db.TopTen()
+ ret := ""
+ for _, p := range players {
+ ret += PrintTwo(p.Nick, p.Coins)
+ }
+ return ret
+}
+
+func PrintTwo(nick string, value int64) string {
+ return fmt.Sprintf("%s (%d) ", CleanNick(nick), value)
+}
+
+func (g *WatGame) megaWat(player *Player) string {
+ mega := rand.Int63n(1000000)+1
+ kilo := rand.Int63n(1000)+1
+ reply := ""
+ if mega == 23 {
+ player.Coins += 1000000
+ reply = fmt.Sprintf("OMGWATWATWAT!!!! %s has won the MegaWat lottery and gains 1000000 %s!", player.Nick, currency)
+ }
+ if kilo == 5 {
+ player.Coins += 1000
+ reply = fmt.Sprintf("OMGWAT! %s has won the KiloWat lottery and gains 1000 %s!", player.Nick, currency)
+ }
+ player.Watting += 1
+ g.db.Update(player)
+ return reply
+}