diff options
Diffstat (limited to 'wat/game.go')
-rw-r--r-- | wat/game.go | 220 |
1 files changed, 149 insertions, 71 deletions
diff --git a/wat/game.go b/wat/game.go index 7246ba1..0741a1e 100644 --- a/wat/game.go +++ b/wat/game.go @@ -1,38 +1,43 @@ package wat import ( - "fmt" - "time" - "strings" - "strconv" "crypto/rand" + "fmt" "math/big" + "strconv" + "strings" + "time" + "github.com/go-irc/irc" ) type WatGame struct { - bot *WatBot - db *WatDb - me Player - commands map[string](func(*Player,[]string)(string)) - lifeCommands map[string](func(*Player, []string)(string)) + bot *WatBot + db *WatDb + me Player + commands map[string](func(*Player, []string) string) + lifeCommands map[string](func(*Player, []string) string) } func NewWatGame(bot *WatBot, db *WatDb) *WatGame { g := WatGame{bot, db, Player{}, nil, nil} g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true) - g.commands = map[string](func(*Player,[]string)(string)) { - "wat": g.megaWat, + g.commands = map[string](func(*Player, []string) string){ + "wat": g.megaWat, "watch": g.Watch, "coins": g.Balance, - "send": g.Send, - "rest": g.Rest, + "send": g.Send, + "rest": g.Rest, "leech": g.Leech, - "roll": g.Roll, - "dice": g.Dice, - "mine": g.Mine, - } - g.lifeCommands = map[string](func(*Player, []string)(string)) { + "roll": g.Roll, + "flip": g.Roll, + "dice": g.Dice, + "mine": g.Mine, + "riot": g.Riot, + "bench": g.Bench, + } + g.lifeCommands = map[string](func(*Player, []string) string){ + "heal": g.Heal, "steal": g.Steal, "frame": g.Frame, "punch": g.Punch, @@ -45,7 +50,8 @@ var currency = "watcoin" var currencys = "watcoins" var unconscious = "wat, your hands fumble and fail you. try resting, weakling." var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) -var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." + +//var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." // missing // invent, create, give inventory @@ -57,12 +63,14 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) { } else { // one liners switch strings.ToLower(fields[0]) { - case "rules": - reply = rules case "help": reply = helpText case "topten": reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen()) + case "source": + reply = "https://git.circuitco.de/self/watbot" + case "butt": + reply = "I LOVE BUTTS" } } if g.lifeCommands[fields[0]] != nil { @@ -80,6 +88,37 @@ func (g *WatGame) RandInt(max int64) int64 { return i.Int64() } +func (g *WatGame) Heal(player *Player, fields []string) string { + multiplier := int64(5) + if len(fields) < 3 { + return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!" + } + target, e := g.GetTarget("", fields[1]) + if e != "" { + return e + } + amount, err := g.Int(fields[2]) + if err != nil { + return err.Error() + } + if amount > player.Coins { + return "u poor lol" + } + if amount < multiplier { + return fmt.Sprintf("too cheap lol at least %d", multiplier) + } + target.Health += amount / multiplier + player.Coins -= amount + if target.Nick == player.Nick { + target.Coins -= amount + g.db.Update(target) + } else { + g.db.Update(target, player) + } + fmtStr := "%s throws %d on the dirt. %s picks it up and waves their hand across %s, healing them. %s now has %d health." + return fmt.Sprintf(fmtStr, player.Nick, amount, g.bot.Nick, target.Nick, target.Nick, target.Health) +} + func (g *WatGame) Dice(player *Player, fields []string) string { roll := int64(6) if len(fields) > 1 { @@ -88,18 +127,26 @@ func (g *WatGame) Dice(player *Player, fields []string) string { roll = i } } - answer := g.RandInt(roll)+1 + answer := g.RandInt(roll) + 1 return fmt.Sprintf("1d%d - %d", roll, answer) } -type PositiveError struct {} -func (e PositiveError) Error() string {return ""} +type PositiveError struct{} +type ParseIntError struct { + original string +} + +func (e PositiveError) Error() string { return "i don't do negative numbers lol" } +func (e ParseIntError) Error() string { return fmt.Sprintf("wat kinda number is %s", e.original) } func (g *WatGame) Int(str string) (int64, error) { i, e := strconv.ParseInt(str, 10, 64) if i < 0 { return 0, PositiveError{} } + if e != nil { + e = ParseIntError{} + } return i, e } @@ -109,12 +156,12 @@ func (g *WatGame) Roll(player *Player, fields []string) string { } amount, e := g.Int(fields[1]) if e != nil { - return "wat kinda number is that" + return e.Error() } if amount > player.Coins { return "wat? brokeass" } - n := g.RandInt(100)+1 + n := g.RandInt(100) + 1 ret := fmt.Sprintf("%s rolls a 1d100... %d! ", player.Nick, n) if n < 50 { player.Coins += amount @@ -137,8 +184,11 @@ func (g *WatGame) Punch(player *Player, fields []string) string { if err != "" { return err } - chance := g.RandInt(6)+1 - dmg := g.RandInt(6)+1 + if !target.Conscious() { + return "wat? you're punching someone who is already unconscious. u crazy?" + } + chance := g.RandInt(6) + 1 + dmg := g.RandInt(6) + 1 ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick) if chance > 3 { dmg += player.Level(player.Anarchy) @@ -164,8 +214,8 @@ func (g *WatGame) Frame(player *Player, fields []string) string { return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency) } amount, e := g.Int(fields[2]) - if amount <= 0 || e != nil { - return "wat kinda number is "+fields[2]+"?" + if e != nil { + return e.Error() } if player.Coins < amount { return "wat? you too poor for that." @@ -177,21 +227,20 @@ func (g *WatGame) Frame(player *Player, fields []string) string { if target.Coins < amount { return fmt.Sprintf("wat? %s is too poor for this.", target.Nick) } - n := g.RandInt(6)+1 + n := g.RandInt(6) + 1 ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n) if n < 3 { ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount) player.Anarchy += 1 target.Coins -= amount } else { - ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount/2), g.bot.Nick) + ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount / 2), g.bot.Nick) player.LoseCoins(amount) - target.Coins += amount/2 - g.me.Coins += amount/2 + target.Coins += amount / 2 + g.me.Coins += amount / 2 g.db.Update(g.me) } - g.db.Update(player) - g.db.Update(target) + g.db.Update(player, target) return ret } @@ -200,11 +249,11 @@ func (g *WatGame) Steal(player *Player, fields []string) string { return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick) } amount, e := g.Int(fields[2]) - if amount <= 0 || e != nil { - return "wat kinda number is "+fields[2]+"?" + if e != nil { + return e.Error() } if player.Coins < amount*2 { - return "wat? You'd go bankrupt if they steal back..." + return "wat? you need double your theft or you'd go bankrupt if they steal back..." } target, err := g.GetTarget(player.Nick, fields[1]) if target == nil { @@ -213,7 +262,7 @@ func (g *WatGame) Steal(player *Player, fields []string) string { if target.Coins < amount { return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency) } - n := g.RandInt(6)+1 + n := g.RandInt(6) + 1 ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick) if n < 3 { ret += "You did it! Sneaky bastard!" @@ -222,9 +271,9 @@ func (g *WatGame) Steal(player *Player, fields []string) string { target.Coins -= amount g.db.Update(target) } else { - ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency) - player.LoseCoins(amount*2) - g.me.Coins += amount*2 + ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount * 2), currency) + player.LoseCoins(amount * 2) + g.me.Coins += amount * 2 g.db.Update(g.me) } g.db.Update(player) @@ -258,17 +307,16 @@ func (g *WatGame) Leech(player *Player, fields []string) string { if err != "" { return err } - r := g.RandInt(10)+1 + r := g.RandInt(10) + 1 reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick) - hpDown := amount/divisor + hpDown := amount / divisor player.Coins -= amount if r < 5 { target.Health -= hpDown player.Health += hpDown player.Anarchy += 1 reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health) - g.db.Update(target) - g.db.Update(player) + g.db.Update(target, player) } else { reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens." } @@ -287,7 +335,7 @@ func (g *WatGame) Rest(player *Player, fields []string) string { } else if delta < minRest { ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta) } else { - value := g.RandInt(10)+1 + value := g.RandInt(10) + 1 ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value) player.LastRested = time.Now().Unix() player.Health += value @@ -296,6 +344,42 @@ func (g *WatGame) Rest(player *Player, fields []string) string { return ret } +func (g *WatGame) Bench(player *Player, fields []string) string { + weight := g.RandInt(370) + 50 + reps := g.RandInt(10) + value := int64(0) + reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps) + if weight < 150 { + reply += "do u even lift bro?" + return reply + } else if weight < 250 { + value = 1 + } else if weight < 420 { + value = 2 + } else if weight == 420 { + value = 10 + reply += "four twenty blaze it bro! " + } + player.Anarchy += value + g.db.Update(player) + reply += fmt.Sprintf("ur %d stronger lol", value) + return reply +} + +func (g *WatGame) Riot(player *Player, fields []string) string { + r := g.RandInt(100) + reply := "" + if r > 30 { + player.Anarchy += 10 + reply = fmt.Sprintf("You have successfully smashed the state! The brogeoise have been toppled. You're now a little more anarchistic (lv %d / exp %d)", player.Anarchy, player.Level(player.Anarchy)) + } else { + player.Health -= 3 + reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.") + } + g.db.Update(player) + return reply +} + func (g *WatGame) QuestStart(player *Player, fields []string) string { // Begin a quest with some people. It will involve multiple dice rolls. return "" @@ -305,9 +389,9 @@ func (g *WatGame) Send(player *Player, fields []string) string { if len(fields) < 3 { return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency) } - amount, err := strconv.Atoi(fields[2]) + amount, err := g.Int(fields[2]) if err != nil { - return fields[2] + " is not an integer, wat?" + return err.Error() } if int64(amount) > player.Coins { return "wat? you're too poor!" @@ -318,19 +402,18 @@ func (g *WatGame) Send(player *Player, fields []string) string { } player.Coins -= int64(amount) target.Coins += int64(amount) - g.db.Update(player) - g.db.Update(target) + g.db.Update(player, target) return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency) } func (g *WatGame) Mine(player *Player, _ []string) string { delta := time.Now().Unix() - player.LastMined if delta < 600 { - return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta) + return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta) } value := int64(0) if delta < 36000 { - value = delta/600 + value = delta / 600 } else if delta < 86400 { value = 10 } else if delta < 2592000 { @@ -359,25 +442,20 @@ func (g *WatGame) Watch(player *Player, fields []string) string { } player = maybePlayer } - return fmt.Sprintf("%s's Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health) + return fmt.Sprintf("%s's Watting: %d (%d) / Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health) } func (g *WatGame) Balance(player *Player, fields []string) string { balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d." - balPlayer := player - if len(fields) > 1 { - var err string - balPlayer, err = g.GetTarget("", fields[1]) - if err != "" { - return err - } - } - if balPlayer.Nick == "hibs" { - ptwo, _ := g.GetTarget("", "vlk") - //balPlayer.Coins = ptwo.Coins - balPlayer.Coins = -1*ptwo.Coins + balPlayer := player + if len(fields) > 1 { + var err string + balPlayer, err = g.GetTarget("", fields[1]) + if err != "" { + return err } - return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost) + } + return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost) } func (g *WatGame) TopTen() string { @@ -394,9 +472,9 @@ func PrintTwo(nick string, value int64) string { } func (g *WatGame) megaWat(player *Player, _ []string) string { - mega := g.RandInt(1000000)+1 - kilo := g.RandInt(1000)+1 - ten := g.RandInt(100)+1 + mega := g.RandInt(1000000) + 1 + kilo := g.RandInt(1000) + 1 + ten := g.RandInt(100) + 1 reply := "" if mega == 23 { player.Coins += 1000000 |