summaryrefslogtreecommitdiffstats
path: root/osrc/watbot_game.py
diff options
context:
space:
mode:
Diffstat (limited to 'osrc/watbot_game.py')
-rw-r--r--osrc/watbot_game.py440
1 files changed, 0 insertions, 440 deletions
diff --git a/osrc/watbot_game.py b/osrc/watbot_game.py
deleted file mode 100644
index 71c8c7b..0000000
--- a/osrc/watbot_game.py
+++ /dev/null
@@ -1,440 +0,0 @@
-#!/usr/bin/python
-
-import time
-import random
-import math
-
-from watbot_player import WatbotPlayer
-
-class WatbotGame:
- """Class containing the game logic"""
-
- def __init__(self, config, db):
- random.seed()
-
- self.config = config
- self.db = db
-
- self.bot_nick = config["bot_nick"]
- self.bot_player = WatbotPlayer(self.db, self.bot_nick)
-
- self.quiet = False
-
- self.help_text = (
- "balance [<nickname>], "
- "watch [<nickname>], "
- "inventory [<nickname>], "
- "topten, "
- "items, "
- "mine, "
- "transfer <nickname> <amount>, "
- "roll <amount>, "
- "steal <nickname> <amount>, "
- "frame <nickname> <amount>, "
- "punch <nickname>, "
- "give <nickname> <count> <itemname>, "
- "invent <itemname> <price>, "
- "create <itemname> <count>, "
-
- )
-
- self.rules_text = ("A new account is created with 5 hours time credit. "
- "Mining exchanges time credit for coins: "
- "1h - 10h: 1 coin/h; >10h: 10 coin; >1 day: 50 coin; >1 month: 1000 coin.")
-
- def do_command(self, nick, command, args):
- try:
- player = WatbotPlayer(self.db, nick)
- self.now = time.time()
-
- if command == "wat":
- out = self.mega_wat(player)
-
- elif command == "speak" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
- self.quiet = False
- out = "wat!"
-
- elif command == "shutup" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
- self.quiet = True
- out = "wat."
-
- elif self.quiet:
- out = None
-
- elif command == "help":
- out = self.help_text
-
- elif command == "rules":
- out = self.rules_text
-
- elif command == "topten":
- out = self.db.topten()
-
- elif command == "items":
- out = "temporarily disabled, because bug!"
- #out = self.db.items()
-
- elif command == "inventory":
- if len(args) > 0:
- out = self.db.inventory(args[0])
- else:
- out = self.db.inventory(player.nick)
-
- elif command == "watch":
- if len(args) > 0:
- out = self.watch(self.get_target_player(player, args[0]))
- else:
- out = self.watch(player)
-
- elif command == "balance":
- if len(args) > 0:
- out = self.balance(self.get_target_player(player, args[0]))
- else:
- out = self.balance(player)
-
- elif command == "mine":
- out = self.mine(player)
-
- elif command == "transfer":
- if len(args) < 2:
- out = "transfer <target> <amount>"
- else:
- out = self.transfer(player, self.get_target_player(player, args[0]), int(args[1]))
-
- elif player.health <= 0:
- out = "You cannot do that while unconscious!"
-
-# ----- commands that require consciousness below -----
-
- elif command == "steal":
- if len(args) < 2:
- out = "steal <target> <amount> - rolls a d6. If <3, you steal <target> <amount> coins. Otherwise, you pay a <amount> * 2 fine to "+ self.bot_nick + "."
- else:
- out = self.steal(player, self.get_target_player(player, args[0]), int(args[1]))
-
- elif command == "frame":
- if len(args) < 2:
- out = "frame <target> <amount> - rolls a d6. If <3, you make <target> pay a fine of <amount> coins to " + self.bot_nick + ". Otherwise, you pay a ceil(<amount>/2) to <target and floor(<amount>/2) to " + self.bot_nick + " as fines."
- else:
- out = self.frame(player, self.get_target_player(player, args[0]), int(args[1]))
-
- elif command == "punch":
- if len(args) < 1:
- out = "punch <target>"
- else:
- out = self.punch(player, self.get_target_player(player, args[0]))
-
- elif command == "roll":
- if len(args) < 1:
- out = "roll <amount> - rolls a d100 against watcoinbot. result<50 wins <amount>, result >=50 loses <amount>"
- else:
- out = self.roll(player, int(args[0]))
-
- elif command == "invent":
- if len(args) < 2:
- out = "invent <itemname> <price> - invent an item called <itemname> which can be bought for <price>. An invention costs 100 coins."
- else:
- out = self.invent(player, args[0], int(args[1]))
-
- elif command == "create":
- if len(args) < 2:
- out = "create <itemname> <count> - create <count> <itemname>s. You have to pay the price and must be the inventor of the item!"
- else:
- out = self.create(player, args[0], int(args[1]))
-
- elif command == "give":
- if len(args) < 3:
- out = "give <target> <count> <itemname>"
- else:
- out = self.give(player, args[0], int(args[1]), args[2])
-
- else:
- out = None
-
- return out
-
- except:
- return "wat?"
-
- def get_target_player(self, player, target_nick):
- if target_nick == player.nick:
- return player
- elif target_nick == self.bot_nick:
- return self.bot_player
- else:
- return WatbotPlayer(self.db, target_nick)
-
- def watch(self, player):
- out = (
- "Watting: " + str(player.watting) + "(" + str(player.watting_exp) + ") / " +
- "Anarchy: " + str(player.anarchy) + "(" + str(player.anarchy_exp) + ") / " +
- "Trickery: " + str(player.trickery) + "(" + str(player.trickery_exp) + ") " +
- "Coins: " + str(player.coins) + " " +
- "Health: " + str(player.health)
- )
- return out
-
- def balance(self, player):
- out = player.nick + "'s watcoin balance is " + str(player.coins) + ". Mining time credit: " + self.dhms(int(self.now - player.last_mine)) + " seconds."
- return out
-
- def mine(self, player):
- delta = self.now - player.last_mine
-
- if delta < 3600:
- return "wat? not so soon again!"
-
- if delta < 36000:
- mined_coins = int(delta / 3600)
- elif delta < 86400:
- mined_coins = 10
- elif delta < 2592000:
- mined_coins = 50
- else:
- mined_coins = 1000
-
- player.coins += mined_coins
- player.last_mine = self.now
-
- out = player.nick + " mined " + str(mined_coins) + " coins for " + self.dhms(int(delta)) + " seconds and now has " + str(player.coins) + " watcoins."
-
- player.update(out)
- return out
-
-
- def transfer(self, player, target_player, amount):
- if amount < 0:
- return "wat? you thief!"
-
- if player.coins < amount:
- return "wat? you poor fuck don't have enough!"
-
- player.coins -= amount
- target_player.coins += amount
-
- if amount != 1:
- out = player.nick + " sent " + target_player.nick + " " +str(amount) + " watcoins."
- else:
- out = player.nick + " sent " + target_player.nick + " a watcoin."
-
- player.update(out)
- target_player.update(out)
-
- return out
-
- def mega_wat(self, player):
-
- mega_number = random.randint(1,1000000)
- kilo_number = random.randint(1,1000)
-
- print "mega_wat(" + player.nick + ") mega_number == " + str(mega_number) + ", kilo_number == " + str(kilo_number)
-
- out = None
-
- if mega_number == 23:
- player.coins += 1000000
- out = "OMGWATWATWAT!!!! " + player.nick + " has won the MegaWat lottery and gains 1000000 watcoins!"
-
- if kilo_number == 5:
- player.coins += 1000
- out = "OMGWAT! " + player.nick + " has won the KiloWat lottery and gains 1000 watcoins!"
-
- player.watting_exp += 1
- player.update(out)
-
- return out
-
- def roll(self, player, amount):
- if amount < 0:
- return "wat? nonono!"
-
- if player.coins < amount:
- return "wat? you broke, go away!"
-
- if self.bot_player.coins < amount:
- bot_mining_delta = self.now - self.bot_player.last_mine
- if bot_mining_delta > 86400:
- return self.bot_nick + " doesn't have enough coins for this, but " + self.bot_nick + " can mine! " + self.mine(self.bot_player) + self.roll(player, amount)
- else:
- return "wat? " + self.bot_nick + " only has " + str(bot_player.coins) + " wtc left. Try again later or beg someone to fund the bot. " + self.bot_nick + " will mine in " + str(self.dhms(int(86400 - bot_mining_delta))) + "."
-
- number = random.randint(1, 100)
-
- if number < 50:
- player.coins += amount
- player.trickery_exp += 1
- self.bot_player.coins -= amount
- out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You win! Your new balance is " + str(player.coins) + "."
- else:
- player.coins -= amount
- self.bot_player.coins += amount
- out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You lose. Your new balance is " + str(player.coins) + "."
-
- player.update(out)
- self.bot_player.update(out)
- return out
-
- def invent(self, player, itemname, price):
- if price <= 0:
- return "wat? nonono!"
-
- invent_cost = 100 - player.watting
-
- if player.coins < invent_cost:
- return "wat? inventions cost you " + str(invent_cost) + " coins, but you're poor!"
-
- if self.db.invent_item(itemname, player.nick, price):
- player.coins -= invent_cost
- self.bot_player.coins += invent_cost
- out = player.nick + " invented " + itemname + " (" + str(price) + ")."
- player.update(out)
- self.bot_player.update(out)
- else:
- out = "wat?" + itemname + " already invented!"
-
- return out
-
- def create(self, player, itemname, count):
- if count <= 0:
- return "wat? nonono!"
-
- (itemname, inventor_nick, price) = self.db.get_item(itemname)
-
- if player.nick.lower() != inventor_nick:
- return "wat? that's not your invention!"
-
- if count * price > player.coins:
- return "wat? you need more money for that!"
-
- player.coins -= count * price
- original_count = self.db.get_item_count(player.nick, itemname)
- self.db.set_item_count(player.nick, itemname, original_count + count)
-
- out = player.nick + " created " + str(count) + " " + itemname + "."
- player.update(out)
- return out
-
- def give(self, player, target_nick, count, itemname):
- player_item_count = self.db.get_item_count(player.nick, itemname)
- if player_item_count < count:
- return "wat? you don't have that many!"
-
- self.db.set_item_count(player.nick, itemname, player_item_count - count)
-
- target_item_count = self.db.get_item_count(target_nick, itemname)
- self.db.set_item_count(target_nick, itemname, target_item_count + count)
-
- return player.nick + " gave " + target_nick + " " + str(count) + " " + itemname
-
- def steal(self, player, target_player, amount):
- if amount < 0:
- return "wat? nonono!"
-
- if player.coins < amount * 2:
- return "wat? you don't have enough to pay the possible fine!"
-
- if target_player.coins < amount:
- return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
-
- number = random.randint(1,6)
-
- if number <3:
- out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! Sneaky bastard!"
- player.coins += amount
- player.anarchy_exp += 1
- target_player.coins -= amount
- player.update(out)
- target_player.update(out)
- else:
- out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(2 * amount) + " coins to " + self.bot_nick + "."
- player.coins -= 2 * amount
- self.bot_player.coins += 2 * amount
- player.update(out)
- self.bot_player.update(out)
-
- return out
-
- def frame(self, player, target_player, amount):
- if amount < 0:
- return "wat? nonono!"
-
- if player.coins < amount:
- return "wat? you don't have enough to pay the possible fine!"
-
- if target_player.coins < amount:
- return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
-
- number = random.randint(1,6)
-
- if number <3:
- out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! " + target_player.nick + " pays " + str(amount) + " to " + self.bot_nick + "."
-
- player.anarchy_exp += 1
- target_player.coins -= amount
- self.bot_player.coins += amount
- player.update(out)
- target_player.update(out)
- self.bot_player.update(out)
- else:
- target_amount = int(math.ceil(float(amount)/2))
- bot_amount = int(math.floor(float(amount)/2))
- out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(target_amount) + " coins to " + target_player.nick + " and " + str(bot_amount) + " coins to " + self.bot_nick + "."
-
- player.coins -= amount
- target_player.coins += target_amount
- self.bot_player.coins += bot_amount
-
- player.update(out)
- target_player.update(out)
- self.bot_player.update(out)
-
- return out
-
- def punch(self, player, target_player):
-
- number = random.randint(1, 6)
- dmg = random.randint(1, 6)
-
- if number <3:
- dmg += player.anarchy
- out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " hits for " + str(dmg) + " points of damage."
- target_player.health -= dmg
- if target_player.health <= 0:
- out += " " + target_player.nick + " falls unconscious."
- target_player.update(out)
- else:
- dmg += target_player.anarchy
- out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " misses. " + target_player.nick + " punches back for " + str(dmg) + " points of damage."
- player.health -= dmg
- if player.health <= 0:
- out += " " + player.nick + " falls unconscious."
- player.update(out)
-
- return out
-
- def dhms(self, seconds):
- days = int(seconds / 86400)
- seconds -= days * 86400
- hours = int(seconds / 3600)
- seconds -= hours * 3600
- minutes = int(seconds / 60)
- seconds -= minutes * 60
-
- out = ""
- show = False
-
- if days > 0:
- out += str(days) + "d "
- show = True
-
- if hours > 0 or show:
- out += str(hours) + "h "
- show = True
-
- if minutes > 0 or show:
- out += str(minutes) + "m "
- show = True
-
- out += str(seconds) + "s"
- return out
-