diff options
Diffstat (limited to 'osrc/watbot_game.py')
-rw-r--r-- | osrc/watbot_game.py | 440 |
1 files changed, 0 insertions, 440 deletions
diff --git a/osrc/watbot_game.py b/osrc/watbot_game.py deleted file mode 100644 index 71c8c7b..0000000 --- a/osrc/watbot_game.py +++ /dev/null @@ -1,440 +0,0 @@ -#!/usr/bin/python - -import time -import random -import math - -from watbot_player import WatbotPlayer - -class WatbotGame: - """Class containing the game logic""" - - def __init__(self, config, db): - random.seed() - - self.config = config - self.db = db - - self.bot_nick = config["bot_nick"] - self.bot_player = WatbotPlayer(self.db, self.bot_nick) - - self.quiet = False - - self.help_text = ( - "balance [<nickname>], " - "watch [<nickname>], " - "inventory [<nickname>], " - "topten, " - "items, " - "mine, " - "transfer <nickname> <amount>, " - "roll <amount>, " - "steal <nickname> <amount>, " - "frame <nickname> <amount>, " - "punch <nickname>, " - "give <nickname> <count> <itemname>, " - "invent <itemname> <price>, " - "create <itemname> <count>, " - - ) - - self.rules_text = ("A new account is created with 5 hours time credit. " - "Mining exchanges time credit for coins: " - "1h - 10h: 1 coin/h; >10h: 10 coin; >1 day: 50 coin; >1 month: 1000 coin.") - - def do_command(self, nick, command, args): - try: - player = WatbotPlayer(self.db, nick) - self.now = time.time() - - if command == "wat": - out = self.mega_wat(player) - - elif command == "speak" and (player.nick == "Burrito" or player.nick == "wuselfuzz"): - self.quiet = False - out = "wat!" - - elif command == "shutup" and (player.nick == "Burrito" or player.nick == "wuselfuzz"): - self.quiet = True - out = "wat." - - elif self.quiet: - out = None - - elif command == "help": - out = self.help_text - - elif command == "rules": - out = self.rules_text - - elif command == "topten": - out = self.db.topten() - - elif command == "items": - out = "temporarily disabled, because bug!" - #out = self.db.items() - - elif command == "inventory": - if len(args) > 0: - out = self.db.inventory(args[0]) - else: - out = self.db.inventory(player.nick) - - elif command == "watch": - if len(args) > 0: - out = self.watch(self.get_target_player(player, args[0])) - else: - out = self.watch(player) - - elif command == "balance": - if len(args) > 0: - out = self.balance(self.get_target_player(player, args[0])) - else: - out = self.balance(player) - - elif command == "mine": - out = self.mine(player) - - elif command == "transfer": - if len(args) < 2: - out = "transfer <target> <amount>" - else: - out = self.transfer(player, self.get_target_player(player, args[0]), int(args[1])) - - elif player.health <= 0: - out = "You cannot do that while unconscious!" - -# ----- commands that require consciousness below ----- - - elif command == "steal": - if len(args) < 2: - out = "steal <target> <amount> - rolls a d6. If <3, you steal <target> <amount> coins. Otherwise, you pay a <amount> * 2 fine to "+ self.bot_nick + "." - else: - out = self.steal(player, self.get_target_player(player, args[0]), int(args[1])) - - elif command == "frame": - if len(args) < 2: - out = "frame <target> <amount> - rolls a d6. If <3, you make <target> pay a fine of <amount> coins to " + self.bot_nick + ". Otherwise, you pay a ceil(<amount>/2) to <target and floor(<amount>/2) to " + self.bot_nick + " as fines." - else: - out = self.frame(player, self.get_target_player(player, args[0]), int(args[1])) - - elif command == "punch": - if len(args) < 1: - out = "punch <target>" - else: - out = self.punch(player, self.get_target_player(player, args[0])) - - elif command == "roll": - if len(args) < 1: - out = "roll <amount> - rolls a d100 against watcoinbot. result<50 wins <amount>, result >=50 loses <amount>" - else: - out = self.roll(player, int(args[0])) - - elif command == "invent": - if len(args) < 2: - out = "invent <itemname> <price> - invent an item called <itemname> which can be bought for <price>. An invention costs 100 coins." - else: - out = self.invent(player, args[0], int(args[1])) - - elif command == "create": - if len(args) < 2: - out = "create <itemname> <count> - create <count> <itemname>s. You have to pay the price and must be the inventor of the item!" - else: - out = self.create(player, args[0], int(args[1])) - - elif command == "give": - if len(args) < 3: - out = "give <target> <count> <itemname>" - else: - out = self.give(player, args[0], int(args[1]), args[2]) - - else: - out = None - - return out - - except: - return "wat?" - - def get_target_player(self, player, target_nick): - if target_nick == player.nick: - return player - elif target_nick == self.bot_nick: - return self.bot_player - else: - return WatbotPlayer(self.db, target_nick) - - def watch(self, player): - out = ( - "Watting: " + str(player.watting) + "(" + str(player.watting_exp) + ") / " + - "Anarchy: " + str(player.anarchy) + "(" + str(player.anarchy_exp) + ") / " + - "Trickery: " + str(player.trickery) + "(" + str(player.trickery_exp) + ") " + - "Coins: " + str(player.coins) + " " + - "Health: " + str(player.health) - ) - return out - - def balance(self, player): - out = player.nick + "'s watcoin balance is " + str(player.coins) + ". Mining time credit: " + self.dhms(int(self.now - player.last_mine)) + " seconds." - return out - - def mine(self, player): - delta = self.now - player.last_mine - - if delta < 3600: - return "wat? not so soon again!" - - if delta < 36000: - mined_coins = int(delta / 3600) - elif delta < 86400: - mined_coins = 10 - elif delta < 2592000: - mined_coins = 50 - else: - mined_coins = 1000 - - player.coins += mined_coins - player.last_mine = self.now - - out = player.nick + " mined " + str(mined_coins) + " coins for " + self.dhms(int(delta)) + " seconds and now has " + str(player.coins) + " watcoins." - - player.update(out) - return out - - - def transfer(self, player, target_player, amount): - if amount < 0: - return "wat? you thief!" - - if player.coins < amount: - return "wat? you poor fuck don't have enough!" - - player.coins -= amount - target_player.coins += amount - - if amount != 1: - out = player.nick + " sent " + target_player.nick + " " +str(amount) + " watcoins." - else: - out = player.nick + " sent " + target_player.nick + " a watcoin." - - player.update(out) - target_player.update(out) - - return out - - def mega_wat(self, player): - - mega_number = random.randint(1,1000000) - kilo_number = random.randint(1,1000) - - print "mega_wat(" + player.nick + ") mega_number == " + str(mega_number) + ", kilo_number == " + str(kilo_number) - - out = None - - if mega_number == 23: - player.coins += 1000000 - out = "OMGWATWATWAT!!!! " + player.nick + " has won the MegaWat lottery and gains 1000000 watcoins!" - - if kilo_number == 5: - player.coins += 1000 - out = "OMGWAT! " + player.nick + " has won the KiloWat lottery and gains 1000 watcoins!" - - player.watting_exp += 1 - player.update(out) - - return out - - def roll(self, player, amount): - if amount < 0: - return "wat? nonono!" - - if player.coins < amount: - return "wat? you broke, go away!" - - if self.bot_player.coins < amount: - bot_mining_delta = self.now - self.bot_player.last_mine - if bot_mining_delta > 86400: - return self.bot_nick + " doesn't have enough coins for this, but " + self.bot_nick + " can mine! " + self.mine(self.bot_player) + self.roll(player, amount) - else: - return "wat? " + self.bot_nick + " only has " + str(bot_player.coins) + " wtc left. Try again later or beg someone to fund the bot. " + self.bot_nick + " will mine in " + str(self.dhms(int(86400 - bot_mining_delta))) + "." - - number = random.randint(1, 100) - - if number < 50: - player.coins += amount - player.trickery_exp += 1 - self.bot_player.coins -= amount - out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You win! Your new balance is " + str(player.coins) + "." - else: - player.coins -= amount - self.bot_player.coins += amount - out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You lose. Your new balance is " + str(player.coins) + "." - - player.update(out) - self.bot_player.update(out) - return out - - def invent(self, player, itemname, price): - if price <= 0: - return "wat? nonono!" - - invent_cost = 100 - player.watting - - if player.coins < invent_cost: - return "wat? inventions cost you " + str(invent_cost) + " coins, but you're poor!" - - if self.db.invent_item(itemname, player.nick, price): - player.coins -= invent_cost - self.bot_player.coins += invent_cost - out = player.nick + " invented " + itemname + " (" + str(price) + ")." - player.update(out) - self.bot_player.update(out) - else: - out = "wat?" + itemname + " already invented!" - - return out - - def create(self, player, itemname, count): - if count <= 0: - return "wat? nonono!" - - (itemname, inventor_nick, price) = self.db.get_item(itemname) - - if player.nick.lower() != inventor_nick: - return "wat? that's not your invention!" - - if count * price > player.coins: - return "wat? you need more money for that!" - - player.coins -= count * price - original_count = self.db.get_item_count(player.nick, itemname) - self.db.set_item_count(player.nick, itemname, original_count + count) - - out = player.nick + " created " + str(count) + " " + itemname + "." - player.update(out) - return out - - def give(self, player, target_nick, count, itemname): - player_item_count = self.db.get_item_count(player.nick, itemname) - if player_item_count < count: - return "wat? you don't have that many!" - - self.db.set_item_count(player.nick, itemname, player_item_count - count) - - target_item_count = self.db.get_item_count(target_nick, itemname) - self.db.set_item_count(target_nick, itemname, target_item_count + count) - - return player.nick + " gave " + target_nick + " " + str(count) + " " + itemname - - def steal(self, player, target_player, amount): - if amount < 0: - return "wat? nonono!" - - if player.coins < amount * 2: - return "wat? you don't have enough to pay the possible fine!" - - if target_player.coins < amount: - return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins." - - number = random.randint(1,6) - - if number <3: - out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! Sneaky bastard!" - player.coins += amount - player.anarchy_exp += 1 - target_player.coins -= amount - player.update(out) - target_player.update(out) - else: - out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(2 * amount) + " coins to " + self.bot_nick + "." - player.coins -= 2 * amount - self.bot_player.coins += 2 * amount - player.update(out) - self.bot_player.update(out) - - return out - - def frame(self, player, target_player, amount): - if amount < 0: - return "wat? nonono!" - - if player.coins < amount: - return "wat? you don't have enough to pay the possible fine!" - - if target_player.coins < amount: - return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins." - - number = random.randint(1,6) - - if number <3: - out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! " + target_player.nick + " pays " + str(amount) + " to " + self.bot_nick + "." - - player.anarchy_exp += 1 - target_player.coins -= amount - self.bot_player.coins += amount - player.update(out) - target_player.update(out) - self.bot_player.update(out) - else: - target_amount = int(math.ceil(float(amount)/2)) - bot_amount = int(math.floor(float(amount)/2)) - out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(target_amount) + " coins to " + target_player.nick + " and " + str(bot_amount) + " coins to " + self.bot_nick + "." - - player.coins -= amount - target_player.coins += target_amount - self.bot_player.coins += bot_amount - - player.update(out) - target_player.update(out) - self.bot_player.update(out) - - return out - - def punch(self, player, target_player): - - number = random.randint(1, 6) - dmg = random.randint(1, 6) - - if number <3: - dmg += player.anarchy - out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " hits for " + str(dmg) + " points of damage." - target_player.health -= dmg - if target_player.health <= 0: - out += " " + target_player.nick + " falls unconscious." - target_player.update(out) - else: - dmg += target_player.anarchy - out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " misses. " + target_player.nick + " punches back for " + str(dmg) + " points of damage." - player.health -= dmg - if player.health <= 0: - out += " " + player.nick + " falls unconscious." - player.update(out) - - return out - - def dhms(self, seconds): - days = int(seconds / 86400) - seconds -= days * 86400 - hours = int(seconds / 3600) - seconds -= hours * 3600 - minutes = int(seconds / 60) - seconds -= minutes * 60 - - out = "" - show = False - - if days > 0: - out += str(days) + "d " - show = True - - if hours > 0 or show: - out += str(hours) + "h " - show = True - - if minutes > 0 or show: - out += str(minutes) + "m " - show = True - - out += str(seconds) + "s" - return out - |