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-rw-r--r--osrc/watbot_game.py440
1 files changed, 440 insertions, 0 deletions
diff --git a/osrc/watbot_game.py b/osrc/watbot_game.py
new file mode 100644
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--- /dev/null
+++ b/osrc/watbot_game.py
@@ -0,0 +1,440 @@
+#!/usr/bin/python
+
+import time
+import random
+import math
+
+from watbot_player import WatbotPlayer
+
+class WatbotGame:
+ """Class containing the game logic"""
+
+ def __init__(self, config, db):
+ random.seed()
+
+ self.config = config
+ self.db = db
+
+ self.bot_nick = config["bot_nick"]
+ self.bot_player = WatbotPlayer(self.db, self.bot_nick)
+
+ self.quiet = False
+
+ self.help_text = (
+ "balance [<nickname>], "
+ "watch [<nickname>], "
+ "inventory [<nickname>], "
+ "topten, "
+ "items, "
+ "mine, "
+ "transfer <nickname> <amount>, "
+ "roll <amount>, "
+ "steal <nickname> <amount>, "
+ "frame <nickname> <amount>, "
+ "punch <nickname>, "
+ "give <nickname> <count> <itemname>, "
+ "invent <itemname> <price>, "
+ "create <itemname> <count>, "
+
+ )
+
+ self.rules_text = ("A new account is created with 5 hours time credit. "
+ "Mining exchanges time credit for coins: "
+ "1h - 10h: 1 coin/h; >10h: 10 coin; >1 day: 50 coin; >1 month: 1000 coin.")
+
+ def do_command(self, nick, command, args):
+ try:
+ player = WatbotPlayer(self.db, nick)
+ self.now = time.time()
+
+ if command == "wat":
+ out = self.mega_wat(player)
+
+ elif command == "speak" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
+ self.quiet = False
+ out = "wat!"
+
+ elif command == "shutup" and (player.nick == "Burrito" or player.nick == "wuselfuzz"):
+ self.quiet = True
+ out = "wat."
+
+ elif self.quiet:
+ out = None
+
+ elif command == "help":
+ out = self.help_text
+
+ elif command == "rules":
+ out = self.rules_text
+
+ elif command == "topten":
+ out = self.db.topten()
+
+ elif command == "items":
+ out = "temporarily disabled, because bug!"
+ #out = self.db.items()
+
+ elif command == "inventory":
+ if len(args) > 0:
+ out = self.db.inventory(args[0])
+ else:
+ out = self.db.inventory(player.nick)
+
+ elif command == "watch":
+ if len(args) > 0:
+ out = self.watch(self.get_target_player(player, args[0]))
+ else:
+ out = self.watch(player)
+
+ elif command == "balance":
+ if len(args) > 0:
+ out = self.balance(self.get_target_player(player, args[0]))
+ else:
+ out = self.balance(player)
+
+ elif command == "mine":
+ out = self.mine(player)
+
+ elif command == "transfer":
+ if len(args) < 2:
+ out = "transfer <target> <amount>"
+ else:
+ out = self.transfer(player, self.get_target_player(player, args[0]), int(args[1]))
+
+ elif player.health <= 0:
+ out = "You cannot do that while unconscious!"
+
+# ----- commands that require consciousness below -----
+
+ elif command == "steal":
+ if len(args) < 2:
+ out = "steal <target> <amount> - rolls a d6. If <3, you steal <target> <amount> coins. Otherwise, you pay a <amount> * 2 fine to "+ self.bot_nick + "."
+ else:
+ out = self.steal(player, self.get_target_player(player, args[0]), int(args[1]))
+
+ elif command == "frame":
+ if len(args) < 2:
+ out = "frame <target> <amount> - rolls a d6. If <3, you make <target> pay a fine of <amount> coins to " + self.bot_nick + ". Otherwise, you pay a ceil(<amount>/2) to <target and floor(<amount>/2) to " + self.bot_nick + " as fines."
+ else:
+ out = self.frame(player, self.get_target_player(player, args[0]), int(args[1]))
+
+ elif command == "punch":
+ if len(args) < 1:
+ out = "punch <target>"
+ else:
+ out = self.punch(player, self.get_target_player(player, args[0]))
+
+ elif command == "roll":
+ if len(args) < 1:
+ out = "roll <amount> - rolls a d100 against watcoinbot. result<50 wins <amount>, result >=50 loses <amount>"
+ else:
+ out = self.roll(player, int(args[0]))
+
+ elif command == "invent":
+ if len(args) < 2:
+ out = "invent <itemname> <price> - invent an item called <itemname> which can be bought for <price>. An invention costs 100 coins."
+ else:
+ out = self.invent(player, args[0], int(args[1]))
+
+ elif command == "create":
+ if len(args) < 2:
+ out = "create <itemname> <count> - create <count> <itemname>s. You have to pay the price and must be the inventor of the item!"
+ else:
+ out = self.create(player, args[0], int(args[1]))
+
+ elif command == "give":
+ if len(args) < 3:
+ out = "give <target> <count> <itemname>"
+ else:
+ out = self.give(player, args[0], int(args[1]), args[2])
+
+ else:
+ out = None
+
+ return out
+
+ except:
+ return "wat?"
+
+ def get_target_player(self, player, target_nick):
+ if target_nick == player.nick:
+ return player
+ elif target_nick == self.bot_nick:
+ return self.bot_player
+ else:
+ return WatbotPlayer(self.db, target_nick)
+
+ def watch(self, player):
+ out = (
+ "Watting: " + str(player.watting) + "(" + str(player.watting_exp) + ") / " +
+ "Anarchy: " + str(player.anarchy) + "(" + str(player.anarchy_exp) + ") / " +
+ "Trickery: " + str(player.trickery) + "(" + str(player.trickery_exp) + ") " +
+ "Coins: " + str(player.coins) + " " +
+ "Health: " + str(player.health)
+ )
+ return out
+
+ def balance(self, player):
+ out = player.nick + "'s watcoin balance is " + str(player.coins) + ". Mining time credit: " + self.dhms(int(self.now - player.last_mine)) + " seconds."
+ return out
+
+ def mine(self, player):
+ delta = self.now - player.last_mine
+
+ if delta < 3600:
+ return "wat? not so soon again!"
+
+ if delta < 36000:
+ mined_coins = int(delta / 3600)
+ elif delta < 86400:
+ mined_coins = 10
+ elif delta < 2592000:
+ mined_coins = 50
+ else:
+ mined_coins = 1000
+
+ player.coins += mined_coins
+ player.last_mine = self.now
+
+ out = player.nick + " mined " + str(mined_coins) + " coins for " + self.dhms(int(delta)) + " seconds and now has " + str(player.coins) + " watcoins."
+
+ player.update(out)
+ return out
+
+
+ def transfer(self, player, target_player, amount):
+ if amount < 0:
+ return "wat? you thief!"
+
+ if player.coins < amount:
+ return "wat? you poor fuck don't have enough!"
+
+ player.coins -= amount
+ target_player.coins += amount
+
+ if amount != 1:
+ out = player.nick + " sent " + target_player.nick + " " +str(amount) + " watcoins."
+ else:
+ out = player.nick + " sent " + target_player.nick + " a watcoin."
+
+ player.update(out)
+ target_player.update(out)
+
+ return out
+
+ def mega_wat(self, player):
+
+ mega_number = random.randint(1,1000000)
+ kilo_number = random.randint(1,1000)
+
+ print "mega_wat(" + player.nick + ") mega_number == " + str(mega_number) + ", kilo_number == " + str(kilo_number)
+
+ out = None
+
+ if mega_number == 23:
+ player.coins += 1000000
+ out = "OMGWATWATWAT!!!! " + player.nick + " has won the MegaWat lottery and gains 1000000 watcoins!"
+
+ if kilo_number == 5:
+ player.coins += 1000
+ out = "OMGWAT! " + player.nick + " has won the KiloWat lottery and gains 1000 watcoins!"
+
+ player.watting_exp += 1
+ player.update(out)
+
+ return out
+
+ def roll(self, player, amount):
+ if amount < 0:
+ return "wat? nonono!"
+
+ if player.coins < amount:
+ return "wat? you broke, go away!"
+
+ if self.bot_player.coins < amount:
+ bot_mining_delta = self.now - self.bot_player.last_mine
+ if bot_mining_delta > 86400:
+ return self.bot_nick + " doesn't have enough coins for this, but " + self.bot_nick + " can mine! " + self.mine(self.bot_player) + self.roll(player, amount)
+ else:
+ return "wat? " + self.bot_nick + " only has " + str(bot_player.coins) + " wtc left. Try again later or beg someone to fund the bot. " + self.bot_nick + " will mine in " + str(self.dhms(int(86400 - bot_mining_delta))) + "."
+
+ number = random.randint(1, 100)
+
+ if number < 50:
+ player.coins += amount
+ player.trickery_exp += 1
+ self.bot_player.coins -= amount
+ out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You win! Your new balance is " + str(player.coins) + "."
+ else:
+ player.coins -= amount
+ self.bot_player.coins += amount
+ out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You lose. Your new balance is " + str(player.coins) + "."
+
+ player.update(out)
+ self.bot_player.update(out)
+ return out
+
+ def invent(self, player, itemname, price):
+ if price <= 0:
+ return "wat? nonono!"
+
+ invent_cost = 100 - player.watting
+
+ if player.coins < invent_cost:
+ return "wat? inventions cost you " + str(invent_cost) + " coins, but you're poor!"
+
+ if self.db.invent_item(itemname, player.nick, price):
+ player.coins -= invent_cost
+ self.bot_player.coins += invent_cost
+ out = player.nick + " invented " + itemname + " (" + str(price) + ")."
+ player.update(out)
+ self.bot_player.update(out)
+ else:
+ out = "wat?" + itemname + " already invented!"
+
+ return out
+
+ def create(self, player, itemname, count):
+ if count <= 0:
+ return "wat? nonono!"
+
+ (itemname, inventor_nick, price) = self.db.get_item(itemname)
+
+ if player.nick.lower() != inventor_nick:
+ return "wat? that's not your invention!"
+
+ if count * price > player.coins:
+ return "wat? you need more money for that!"
+
+ player.coins -= count * price
+ original_count = self.db.get_item_count(player.nick, itemname)
+ self.db.set_item_count(player.nick, itemname, original_count + count)
+
+ out = player.nick + " created " + str(count) + " " + itemname + "."
+ player.update(out)
+ return out
+
+ def give(self, player, target_nick, count, itemname):
+ player_item_count = self.db.get_item_count(player.nick, itemname)
+ if player_item_count < count:
+ return "wat? you don't have that many!"
+
+ self.db.set_item_count(player.nick, itemname, player_item_count - count)
+
+ target_item_count = self.db.get_item_count(target_nick, itemname)
+ self.db.set_item_count(target_nick, itemname, target_item_count + count)
+
+ return player.nick + " gave " + target_nick + " " + str(count) + " " + itemname
+
+ def steal(self, player, target_player, amount):
+ if amount < 0:
+ return "wat? nonono!"
+
+ if player.coins < amount * 2:
+ return "wat? you don't have enough to pay the possible fine!"
+
+ if target_player.coins < amount:
+ return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
+
+ number = random.randint(1,6)
+
+ if number <3:
+ out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! Sneaky bastard!"
+ player.coins += amount
+ player.anarchy_exp += 1
+ target_player.coins -= amount
+ player.update(out)
+ target_player.update(out)
+ else:
+ out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(2 * amount) + " coins to " + self.bot_nick + "."
+ player.coins -= 2 * amount
+ self.bot_player.coins += 2 * amount
+ player.update(out)
+ self.bot_player.update(out)
+
+ return out
+
+ def frame(self, player, target_player, amount):
+ if amount < 0:
+ return "wat? nonono!"
+
+ if player.coins < amount:
+ return "wat? you don't have enough to pay the possible fine!"
+
+ if target_player.coins < amount:
+ return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins."
+
+ number = random.randint(1,6)
+
+ if number <3:
+ out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! " + target_player.nick + " pays " + str(amount) + " to " + self.bot_nick + "."
+
+ player.anarchy_exp += 1
+ target_player.coins -= amount
+ self.bot_player.coins += amount
+ player.update(out)
+ target_player.update(out)
+ self.bot_player.update(out)
+ else:
+ target_amount = int(math.ceil(float(amount)/2))
+ bot_amount = int(math.floor(float(amount)/2))
+ out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(target_amount) + " coins to " + target_player.nick + " and " + str(bot_amount) + " coins to " + self.bot_nick + "."
+
+ player.coins -= amount
+ target_player.coins += target_amount
+ self.bot_player.coins += bot_amount
+
+ player.update(out)
+ target_player.update(out)
+ self.bot_player.update(out)
+
+ return out
+
+ def punch(self, player, target_player):
+
+ number = random.randint(1, 6)
+ dmg = random.randint(1, 6)
+
+ if number <3:
+ dmg += player.anarchy
+ out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " hits for " + str(dmg) + " points of damage."
+ target_player.health -= dmg
+ if target_player.health <= 0:
+ out += " " + target_player.nick + " falls unconscious."
+ target_player.update(out)
+ else:
+ dmg += target_player.anarchy
+ out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " misses. " + target_player.nick + " punches back for " + str(dmg) + " points of damage."
+ player.health -= dmg
+ if player.health <= 0:
+ out += " " + player.nick + " falls unconscious."
+ player.update(out)
+
+ return out
+
+ def dhms(self, seconds):
+ days = int(seconds / 86400)
+ seconds -= days * 86400
+ hours = int(seconds / 3600)
+ seconds -= hours * 3600
+ minutes = int(seconds / 60)
+ seconds -= minutes * 60
+
+ out = ""
+ show = False
+
+ if days > 0:
+ out += str(days) + "d "
+ show = True
+
+ if hours > 0 or show:
+ out += str(hours) + "h "
+ show = True
+
+ if minutes > 0 or show:
+ out += str(minutes) + "m "
+ show = True
+
+ out += str(seconds) + "s"
+ return out
+