diff options
Diffstat (limited to 'osrc/watbot_game.py')
-rw-r--r-- | osrc/watbot_game.py | 440 |
1 files changed, 440 insertions, 0 deletions
diff --git a/osrc/watbot_game.py b/osrc/watbot_game.py new file mode 100644 index 0000000..71c8c7b --- /dev/null +++ b/osrc/watbot_game.py @@ -0,0 +1,440 @@ +#!/usr/bin/python + +import time +import random +import math + +from watbot_player import WatbotPlayer + +class WatbotGame: + """Class containing the game logic""" + + def __init__(self, config, db): + random.seed() + + self.config = config + self.db = db + + self.bot_nick = config["bot_nick"] + self.bot_player = WatbotPlayer(self.db, self.bot_nick) + + self.quiet = False + + self.help_text = ( + "balance [<nickname>], " + "watch [<nickname>], " + "inventory [<nickname>], " + "topten, " + "items, " + "mine, " + "transfer <nickname> <amount>, " + "roll <amount>, " + "steal <nickname> <amount>, " + "frame <nickname> <amount>, " + "punch <nickname>, " + "give <nickname> <count> <itemname>, " + "invent <itemname> <price>, " + "create <itemname> <count>, " + + ) + + self.rules_text = ("A new account is created with 5 hours time credit. " + "Mining exchanges time credit for coins: " + "1h - 10h: 1 coin/h; >10h: 10 coin; >1 day: 50 coin; >1 month: 1000 coin.") + + def do_command(self, nick, command, args): + try: + player = WatbotPlayer(self.db, nick) + self.now = time.time() + + if command == "wat": + out = self.mega_wat(player) + + elif command == "speak" and (player.nick == "Burrito" or player.nick == "wuselfuzz"): + self.quiet = False + out = "wat!" + + elif command == "shutup" and (player.nick == "Burrito" or player.nick == "wuselfuzz"): + self.quiet = True + out = "wat." + + elif self.quiet: + out = None + + elif command == "help": + out = self.help_text + + elif command == "rules": + out = self.rules_text + + elif command == "topten": + out = self.db.topten() + + elif command == "items": + out = "temporarily disabled, because bug!" + #out = self.db.items() + + elif command == "inventory": + if len(args) > 0: + out = self.db.inventory(args[0]) + else: + out = self.db.inventory(player.nick) + + elif command == "watch": + if len(args) > 0: + out = self.watch(self.get_target_player(player, args[0])) + else: + out = self.watch(player) + + elif command == "balance": + if len(args) > 0: + out = self.balance(self.get_target_player(player, args[0])) + else: + out = self.balance(player) + + elif command == "mine": + out = self.mine(player) + + elif command == "transfer": + if len(args) < 2: + out = "transfer <target> <amount>" + else: + out = self.transfer(player, self.get_target_player(player, args[0]), int(args[1])) + + elif player.health <= 0: + out = "You cannot do that while unconscious!" + +# ----- commands that require consciousness below ----- + + elif command == "steal": + if len(args) < 2: + out = "steal <target> <amount> - rolls a d6. If <3, you steal <target> <amount> coins. Otherwise, you pay a <amount> * 2 fine to "+ self.bot_nick + "." + else: + out = self.steal(player, self.get_target_player(player, args[0]), int(args[1])) + + elif command == "frame": + if len(args) < 2: + out = "frame <target> <amount> - rolls a d6. If <3, you make <target> pay a fine of <amount> coins to " + self.bot_nick + ". Otherwise, you pay a ceil(<amount>/2) to <target and floor(<amount>/2) to " + self.bot_nick + " as fines." + else: + out = self.frame(player, self.get_target_player(player, args[0]), int(args[1])) + + elif command == "punch": + if len(args) < 1: + out = "punch <target>" + else: + out = self.punch(player, self.get_target_player(player, args[0])) + + elif command == "roll": + if len(args) < 1: + out = "roll <amount> - rolls a d100 against watcoinbot. result<50 wins <amount>, result >=50 loses <amount>" + else: + out = self.roll(player, int(args[0])) + + elif command == "invent": + if len(args) < 2: + out = "invent <itemname> <price> - invent an item called <itemname> which can be bought for <price>. An invention costs 100 coins." + else: + out = self.invent(player, args[0], int(args[1])) + + elif command == "create": + if len(args) < 2: + out = "create <itemname> <count> - create <count> <itemname>s. You have to pay the price and must be the inventor of the item!" + else: + out = self.create(player, args[0], int(args[1])) + + elif command == "give": + if len(args) < 3: + out = "give <target> <count> <itemname>" + else: + out = self.give(player, args[0], int(args[1]), args[2]) + + else: + out = None + + return out + + except: + return "wat?" + + def get_target_player(self, player, target_nick): + if target_nick == player.nick: + return player + elif target_nick == self.bot_nick: + return self.bot_player + else: + return WatbotPlayer(self.db, target_nick) + + def watch(self, player): + out = ( + "Watting: " + str(player.watting) + "(" + str(player.watting_exp) + ") / " + + "Anarchy: " + str(player.anarchy) + "(" + str(player.anarchy_exp) + ") / " + + "Trickery: " + str(player.trickery) + "(" + str(player.trickery_exp) + ") " + + "Coins: " + str(player.coins) + " " + + "Health: " + str(player.health) + ) + return out + + def balance(self, player): + out = player.nick + "'s watcoin balance is " + str(player.coins) + ". Mining time credit: " + self.dhms(int(self.now - player.last_mine)) + " seconds." + return out + + def mine(self, player): + delta = self.now - player.last_mine + + if delta < 3600: + return "wat? not so soon again!" + + if delta < 36000: + mined_coins = int(delta / 3600) + elif delta < 86400: + mined_coins = 10 + elif delta < 2592000: + mined_coins = 50 + else: + mined_coins = 1000 + + player.coins += mined_coins + player.last_mine = self.now + + out = player.nick + " mined " + str(mined_coins) + " coins for " + self.dhms(int(delta)) + " seconds and now has " + str(player.coins) + " watcoins." + + player.update(out) + return out + + + def transfer(self, player, target_player, amount): + if amount < 0: + return "wat? you thief!" + + if player.coins < amount: + return "wat? you poor fuck don't have enough!" + + player.coins -= amount + target_player.coins += amount + + if amount != 1: + out = player.nick + " sent " + target_player.nick + " " +str(amount) + " watcoins." + else: + out = player.nick + " sent " + target_player.nick + " a watcoin." + + player.update(out) + target_player.update(out) + + return out + + def mega_wat(self, player): + + mega_number = random.randint(1,1000000) + kilo_number = random.randint(1,1000) + + print "mega_wat(" + player.nick + ") mega_number == " + str(mega_number) + ", kilo_number == " + str(kilo_number) + + out = None + + if mega_number == 23: + player.coins += 1000000 + out = "OMGWATWATWAT!!!! " + player.nick + " has won the MegaWat lottery and gains 1000000 watcoins!" + + if kilo_number == 5: + player.coins += 1000 + out = "OMGWAT! " + player.nick + " has won the KiloWat lottery and gains 1000 watcoins!" + + player.watting_exp += 1 + player.update(out) + + return out + + def roll(self, player, amount): + if amount < 0: + return "wat? nonono!" + + if player.coins < amount: + return "wat? you broke, go away!" + + if self.bot_player.coins < amount: + bot_mining_delta = self.now - self.bot_player.last_mine + if bot_mining_delta > 86400: + return self.bot_nick + " doesn't have enough coins for this, but " + self.bot_nick + " can mine! " + self.mine(self.bot_player) + self.roll(player, amount) + else: + return "wat? " + self.bot_nick + " only has " + str(bot_player.coins) + " wtc left. Try again later or beg someone to fund the bot. " + self.bot_nick + " will mine in " + str(self.dhms(int(86400 - bot_mining_delta))) + "." + + number = random.randint(1, 100) + + if number < 50: + player.coins += amount + player.trickery_exp += 1 + self.bot_player.coins -= amount + out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You win! Your new balance is " + str(player.coins) + "." + else: + player.coins -= amount + self.bot_player.coins += amount + out = player.nick + " rolls a d100 (<50 wins): " + str(number) + ". You lose. Your new balance is " + str(player.coins) + "." + + player.update(out) + self.bot_player.update(out) + return out + + def invent(self, player, itemname, price): + if price <= 0: + return "wat? nonono!" + + invent_cost = 100 - player.watting + + if player.coins < invent_cost: + return "wat? inventions cost you " + str(invent_cost) + " coins, but you're poor!" + + if self.db.invent_item(itemname, player.nick, price): + player.coins -= invent_cost + self.bot_player.coins += invent_cost + out = player.nick + " invented " + itemname + " (" + str(price) + ")." + player.update(out) + self.bot_player.update(out) + else: + out = "wat?" + itemname + " already invented!" + + return out + + def create(self, player, itemname, count): + if count <= 0: + return "wat? nonono!" + + (itemname, inventor_nick, price) = self.db.get_item(itemname) + + if player.nick.lower() != inventor_nick: + return "wat? that's not your invention!" + + if count * price > player.coins: + return "wat? you need more money for that!" + + player.coins -= count * price + original_count = self.db.get_item_count(player.nick, itemname) + self.db.set_item_count(player.nick, itemname, original_count + count) + + out = player.nick + " created " + str(count) + " " + itemname + "." + player.update(out) + return out + + def give(self, player, target_nick, count, itemname): + player_item_count = self.db.get_item_count(player.nick, itemname) + if player_item_count < count: + return "wat? you don't have that many!" + + self.db.set_item_count(player.nick, itemname, player_item_count - count) + + target_item_count = self.db.get_item_count(target_nick, itemname) + self.db.set_item_count(target_nick, itemname, target_item_count + count) + + return player.nick + " gave " + target_nick + " " + str(count) + " " + itemname + + def steal(self, player, target_player, amount): + if amount < 0: + return "wat? nonono!" + + if player.coins < amount * 2: + return "wat? you don't have enough to pay the possible fine!" + + if target_player.coins < amount: + return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins." + + number = random.randint(1,6) + + if number <3: + out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! Sneaky bastard!" + player.coins += amount + player.anarchy_exp += 1 + target_player.coins -= amount + player.update(out) + target_player.update(out) + else: + out = player.nick + " rolls a d6 to steal " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(2 * amount) + " coins to " + self.bot_nick + "." + player.coins -= 2 * amount + self.bot_player.coins += 2 * amount + player.update(out) + self.bot_player.update(out) + + return out + + def frame(self, player, target_player, amount): + if amount < 0: + return "wat? nonono!" + + if player.coins < amount: + return "wat? you don't have enough to pay the possible fine!" + + if target_player.coins < amount: + return "wat? " + target_player.nick + " is a poor fuck and doesn't have " + str(amount) + " coins." + + number = random.randint(1,6) + + if number <3: + out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You win! " + target_player.nick + " pays " + str(amount) + " to " + self.bot_nick + "." + + player.anarchy_exp += 1 + target_player.coins -= amount + self.bot_player.coins += amount + player.update(out) + target_player.update(out) + self.bot_player.update(out) + else: + target_amount = int(math.ceil(float(amount)/2)) + bot_amount = int(math.floor(float(amount)/2)) + out = player.nick + " rolls a d6 to frame " + str(amount) + " watcoins from " + target_player.nick + ": " + str(number) + " (<3 wins). You were caught and pay " + str(target_amount) + " coins to " + target_player.nick + " and " + str(bot_amount) + " coins to " + self.bot_nick + "." + + player.coins -= amount + target_player.coins += target_amount + self.bot_player.coins += bot_amount + + player.update(out) + target_player.update(out) + self.bot_player.update(out) + + return out + + def punch(self, player, target_player): + + number = random.randint(1, 6) + dmg = random.randint(1, 6) + + if number <3: + dmg += player.anarchy + out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " hits for " + str(dmg) + " points of damage." + target_player.health -= dmg + if target_player.health <= 0: + out += " " + target_player.nick + " falls unconscious." + target_player.update(out) + else: + dmg += target_player.anarchy + out = player.nick + " rolls a d6 to punch " + target_player.nick + ": " + str(number) +". " + player.nick + " misses. " + target_player.nick + " punches back for " + str(dmg) + " points of damage." + player.health -= dmg + if player.health <= 0: + out += " " + player.nick + " falls unconscious." + player.update(out) + + return out + + def dhms(self, seconds): + days = int(seconds / 86400) + seconds -= days * 86400 + hours = int(seconds / 3600) + seconds -= hours * 3600 + minutes = int(seconds / 60) + seconds -= minutes * 60 + + out = "" + show = False + + if days > 0: + out += str(days) + "d " + show = True + + if hours > 0 or show: + out += str(hours) + "h " + show = True + + if minutes > 0 or show: + out += str(minutes) + "m " + show = True + + out += str(seconds) + "s" + return out + |