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authoralex2019-01-04 09:20:39 +0000
committeralex2019-01-04 09:20:39 +0000
commitd4c4e38ba8d203a35ddf9e7ef057fee2db80d0f9 (patch)
tree58475851780c7cffd19db6165f5ee68d14b06cf1 /wat/game.go
parentca91956e27ab31b5cef5af4927fe37b0671ce092 (diff)
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Added time limited bankrupcy, steroids for benching (don't persist across restarts), removed aliases from command list, ping, strongest, don't allow vlk to roll.
Diffstat (limited to 'wat/game.go')
-rw-r--r--wat/game.go83
1 files changed, 73 insertions, 10 deletions
diff --git a/wat/game.go b/wat/game.go
index c6fe07a..0e17c5c 100644
--- a/wat/game.go
+++ b/wat/game.go
@@ -16,7 +16,9 @@ type WatGame struct {
db *WatDb
me Player
commands map[string](func(*Player, []string) string)
+ aliases map[string](func(*Player, []string) string)
lifeCommands map[string](func(*Player, []string) string)
+ roid map[string]int
}
var currency = "watcoin"
@@ -24,19 +26,24 @@ var currencys = "watcoins"
var unconscious = "wat, your hands fumble and fail you. try resting, weakling."
func NewWatGame(bot *WatBot, db *WatDb) *WatGame {
- g := WatGame{bot, db, Player{}, nil, nil}
+ g := WatGame{bot, db, Player{}, nil, nil, nil, map[string]int{}}
g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true)
g.commands = map[string](func(*Player, []string) string){
//"wat": g.megaWat,
- "watch": g.Watch,
- "coins": g.Balance,
- "send": g.Send,
- "rest": g.Rest,
- "leech": g.Leech,
- "roll": g.Roll,
+ "steroid": g.Steroid,
+ "watch": g.Watch,
+ "coins": g.Balance,
+ "send": g.Send,
+ "rest": g.Rest,
+ "leech": g.Leech,
+ "roll": g.Roll,
+ "dice": g.Dice,
+ "mine": g.Mine,
+ "bankrupt": g.Bankrupt,
+ }
+ g.aliases = map[string](func(*Player, []string) string){
+ "sleep": g.Rest,
"flip": g.Roll,
- "dice": g.Dice,
- "mine": g.Mine,
}
g.lifeCommands = map[string](func(*Player, []string) string){
"riot": g.Riot,
@@ -54,11 +61,17 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) {
reply := ""
if g.commands[command] != nil {
reply = g.commands[command](player, fields)
+ } else if g.aliases[command] != nil {
+ reply = g.aliases[command](player, fields)
} else {
// one liners
switch strings.ToLower(command) {
+ case "ping":
+ reply = ",beef"
case "help":
reply = g.help()
+ case "strongest":
+ reply = fmt.Sprintf("stronk: %s", g.Strongest())
case "toplost":
reply = fmt.Sprintf("%s losers: %s", currency, g.TopLost())
case "topten":
@@ -166,6 +179,9 @@ func (g *WatGame) Roll(player *Player, fields []string) string {
if len(fields) < 2 {
return fmt.Sprintf("roll <%s> pls - u must score < 50 if u want 2 win", currency)
}
+ if player.Nick == "vlk" {
+ return "you've had enough rolling friend. unroll it."
+ }
amount, e := g.Int(fields[1])
if e != nil {
return e.Error()
@@ -191,6 +207,21 @@ func (g *WatGame) Roll(player *Player, fields []string) string {
return ret
}
+func (g *WatGame) Bankrupt(player *Player, fields []string) string {
+ if player.Coins > 10 {
+ return fmt.Sprintf("hmm, with %d %s, you're too rich. go get poor.", player.Coins, currency)
+ }
+ minTime := int64(14400)
+ if !g.CanAct(player, Action_Bankrupt, minTime) {
+ return "pity is only valid once every 4 hours"
+ }
+ player.Coins += 50
+ player.Bankrupcy += 1
+ g.db.Act(player, Action_Bankrupt)
+ g.db.Update(player)
+ return fmt.Sprintf("here's some pity money. you've been bankrupt %d times.", player.Bankrupcy)
+}
+
func (g *WatGame) Punch(player *Player, fields []string) string {
if len(fields) < 2 {
return "punch <target> pls"
@@ -373,7 +404,7 @@ func (g *WatGame) CanAct(player *Player, action ActionType, minTime int64) bool
}
func (g *WatGame) Bench(player *Player, fields []string) string {
- minTime := int64(2400)
+ minTime := int64(115200)
if !g.CanAct(player, Action_Lift, minTime) {
return "you're tired. no more lifting for now."
}
@@ -392,6 +423,20 @@ func (g *WatGame) Bench(player *Player, fields []string) string {
value = 10
reply += "four twenty blaze it bro! "
}
+ if g.roid[player.Nick] != 0 {
+ delete(g.roid, player.Nick)
+ success := g.RandInt(2)
+ if success != 0 {
+ player.Health = 0
+ player.Anarchy -= 10
+ g.db.Act(player, Action_Lift)
+ g.db.Update(player)
+ return fmt.Sprintf("%s tried to lift %d but halfway through their %d reps, their heart literally exploded from steroid use. They are now unconscious.", player.Nick, weight, reps)
+ } else {
+ reply += fmt.Sprintf("roid rage increased the effectiveness! ")
+ value *= 2
+ }
+ }
g.db.Act(player, Action_Lift)
player.Anarchy += value
g.db.Update(player)
@@ -467,6 +512,14 @@ func (g *WatGame) Mine(player *Player, _ []string) string {
return msg
}
+func (g *WatGame) Steroid(player *Player, fields []string) string {
+ if g.roid[player.Nick] != 0 {
+ return "Taking more than the recommended amount of steroids is, well, not recommended."
+ }
+ g.roid[player.Nick] = 1
+ return fmt.Sprintf("%s has eaten anabolic steroids. While they're good for building strength, it's dangerous to lift heavy weights. I hope you know what you're doing...", player.Nick)
+}
+
func (g *WatGame) Watch(player *Player, fields []string) string {
if len(fields) > 1 {
maybePlayer, err := g.GetTarget("", fields[1])
@@ -491,6 +544,15 @@ func (g *WatGame) Balance(player *Player, fields []string) string {
return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost)
}
+func (g *WatGame) Strongest() string {
+ players := g.db.Strongest()
+ ret := ""
+ for _, p := range players {
+ ret += PrintTwo(p.Nick, uint64(p.Anarchy))
+ }
+ return ret
+}
+
func (g *WatGame) TopLost() string {
players := g.db.TopLost()
ret := ""
@@ -499,6 +561,7 @@ func (g *WatGame) TopLost() string {
}
return ret
}
+
func (g *WatGame) TopTen() string {
players := g.db.TopTen()
ret := ""