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author | alex | 2018-11-08 10:40:08 +0000 |
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committer | alex | 2018-11-08 10:40:08 +0000 |
commit | 237d91de163b1c20e6e5aaf49ee802dbde2397d6 (patch) | |
tree | 6fafac1b557da75a671adbf03db324cd689e53de /wat/game.go | |
parent | ecb988a3d916bf9e1b3a33fec4d19cc82b1acfdc (diff) | |
download | watbot-237d91de163b1c20e6e5aaf49ee802dbde2397d6.tar.gz watbot-237d91de163b1c20e6e5aaf49ee802dbde2397d6.tar.bz2 watbot-237d91de163b1c20e6e5aaf49ee802dbde2397d6.zip |
formatting changes from goimport
added a link to source, healing
parse ints through one function and return helpful errors that can be used as return values
added more error checking
improved some output
made some more joke methods
lazily added more if conditions for people i'm sick of
Diffstat (limited to 'wat/game.go')
-rw-r--r-- | wat/game.go | 220 |
1 files changed, 149 insertions, 71 deletions
diff --git a/wat/game.go b/wat/game.go index 7246ba1..0741a1e 100644 --- a/wat/game.go +++ b/wat/game.go @@ -1,38 +1,43 @@ package wat import ( - "fmt" - "time" - "strings" - "strconv" "crypto/rand" + "fmt" "math/big" + "strconv" + "strings" + "time" + "github.com/go-irc/irc" ) type WatGame struct { - bot *WatBot - db *WatDb - me Player - commands map[string](func(*Player,[]string)(string)) - lifeCommands map[string](func(*Player, []string)(string)) + bot *WatBot + db *WatDb + me Player + commands map[string](func(*Player, []string) string) + lifeCommands map[string](func(*Player, []string) string) } func NewWatGame(bot *WatBot, db *WatDb) *WatGame { g := WatGame{bot, db, Player{}, nil, nil} g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true) - g.commands = map[string](func(*Player,[]string)(string)) { - "wat": g.megaWat, + g.commands = map[string](func(*Player, []string) string){ + "wat": g.megaWat, "watch": g.Watch, "coins": g.Balance, - "send": g.Send, - "rest": g.Rest, + "send": g.Send, + "rest": g.Rest, "leech": g.Leech, - "roll": g.Roll, - "dice": g.Dice, - "mine": g.Mine, - } - g.lifeCommands = map[string](func(*Player, []string)(string)) { + "roll": g.Roll, + "flip": g.Roll, + "dice": g.Dice, + "mine": g.Mine, + "riot": g.Riot, + "bench": g.Bench, + } + g.lifeCommands = map[string](func(*Player, []string) string){ + "heal": g.Heal, "steal": g.Steal, "frame": g.Frame, "punch": g.Punch, @@ -45,7 +50,8 @@ var currency = "watcoin" var currencys = "watcoins" var unconscious = "wat, your hands fumble and fail you. try resting, weakling." var helpText = fmt.Sprintf("coins <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) -var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." + +//var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." // missing // invent, create, give inventory @@ -57,12 +63,14 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) { } else { // one liners switch strings.ToLower(fields[0]) { - case "rules": - reply = rules case "help": reply = helpText case "topten": reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen()) + case "source": + reply = "https://git.circuitco.de/self/watbot" + case "butt": + reply = "I LOVE BUTTS" } } if g.lifeCommands[fields[0]] != nil { @@ -80,6 +88,37 @@ func (g *WatGame) RandInt(max int64) int64 { return i.Int64() } +func (g *WatGame) Heal(player *Player, fields []string) string { + multiplier := int64(5) + if len(fields) < 3 { + return "#heal <player> <coins> - sacrifice your money to me, peasant! i might heal someone!" + } + target, e := g.GetTarget("", fields[1]) + if e != "" { + return e + } + amount, err := g.Int(fields[2]) + if err != nil { + return err.Error() + } + if amount > player.Coins { + return "u poor lol" + } + if amount < multiplier { + return fmt.Sprintf("too cheap lol at least %d", multiplier) + } + target.Health += amount / multiplier + player.Coins -= amount + if target.Nick == player.Nick { + target.Coins -= amount + g.db.Update(target) + } else { + g.db.Update(target, player) + } + fmtStr := "%s throws %d on the dirt. %s picks it up and waves their hand across %s, healing them. %s now has %d health." + return fmt.Sprintf(fmtStr, player.Nick, amount, g.bot.Nick, target.Nick, target.Nick, target.Health) +} + func (g *WatGame) Dice(player *Player, fields []string) string { roll := int64(6) if len(fields) > 1 { @@ -88,18 +127,26 @@ func (g *WatGame) Dice(player *Player, fields []string) string { roll = i } } - answer := g.RandInt(roll)+1 + answer := g.RandInt(roll) + 1 return fmt.Sprintf("1d%d - %d", roll, answer) } -type PositiveError struct {} -func (e PositiveError) Error() string {return ""} +type PositiveError struct{} +type ParseIntError struct { + original string +} + +func (e PositiveError) Error() string { return "i don't do negative numbers lol" } +func (e ParseIntError) Error() string { return fmt.Sprintf("wat kinda number is %s", e.original) } func (g *WatGame) Int(str string) (int64, error) { i, e := strconv.ParseInt(str, 10, 64) if i < 0 { return 0, PositiveError{} } + if e != nil { + e = ParseIntError{} + } return i, e } @@ -109,12 +156,12 @@ func (g *WatGame) Roll(player *Player, fields []string) string { } amount, e := g.Int(fields[1]) if e != nil { - return "wat kinda number is that" + return e.Error() } if amount > player.Coins { return "wat? brokeass" } - n := g.RandInt(100)+1 + n := g.RandInt(100) + 1 ret := fmt.Sprintf("%s rolls a 1d100... %d! ", player.Nick, n) if n < 50 { player.Coins += amount @@ -137,8 +184,11 @@ func (g *WatGame) Punch(player *Player, fields []string) string { if err != "" { return err } - chance := g.RandInt(6)+1 - dmg := g.RandInt(6)+1 + if !target.Conscious() { + return "wat? you're punching someone who is already unconscious. u crazy?" + } + chance := g.RandInt(6) + 1 + dmg := g.RandInt(6) + 1 ret := fmt.Sprintf("%s rolls a d6... %s ", player.Nick, player.Nick) if chance > 3 { dmg += player.Level(player.Anarchy) @@ -164,8 +214,8 @@ func (g *WatGame) Frame(player *Player, fields []string) string { return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency) } amount, e := g.Int(fields[2]) - if amount <= 0 || e != nil { - return "wat kinda number is "+fields[2]+"?" + if e != nil { + return e.Error() } if player.Coins < amount { return "wat? you too poor for that." @@ -177,21 +227,20 @@ func (g *WatGame) Frame(player *Player, fields []string) string { if target.Coins < amount { return fmt.Sprintf("wat? %s is too poor for this.", target.Nick) } - n := g.RandInt(6)+1 + n := g.RandInt(6) + 1 ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n) if n < 3 { ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount) player.Anarchy += 1 target.Coins -= amount } else { - ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount/2), g.bot.Nick) + ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount / 2), g.bot.Nick) player.LoseCoins(amount) - target.Coins += amount/2 - g.me.Coins += amount/2 + target.Coins += amount / 2 + g.me.Coins += amount / 2 g.db.Update(g.me) } - g.db.Update(player) - g.db.Update(target) + g.db.Update(player, target) return ret } @@ -200,11 +249,11 @@ func (g *WatGame) Steal(player *Player, fields []string) string { return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick) } amount, e := g.Int(fields[2]) - if amount <= 0 || e != nil { - return "wat kinda number is "+fields[2]+"?" + if e != nil { + return e.Error() } if player.Coins < amount*2 { - return "wat? You'd go bankrupt if they steal back..." + return "wat? you need double your theft or you'd go bankrupt if they steal back..." } target, err := g.GetTarget(player.Nick, fields[1]) if target == nil { @@ -213,7 +262,7 @@ func (g *WatGame) Steal(player *Player, fields []string) string { if target.Coins < amount { return fmt.Sprintf("wat? %s is poor and doesn't have that much to steal. (%d %s)", target.Nick, target.Coins, currency) } - n := g.RandInt(6)+1 + n := g.RandInt(6) + 1 ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick) if n < 3 { ret += "You did it! Sneaky bastard!" @@ -222,9 +271,9 @@ func (g *WatGame) Steal(player *Player, fields []string) string { target.Coins -= amount g.db.Update(target) } else { - ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency) - player.LoseCoins(amount*2) - g.me.Coins += amount*2 + ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount * 2), currency) + player.LoseCoins(amount * 2) + g.me.Coins += amount * 2 g.db.Update(g.me) } g.db.Update(player) @@ -258,17 +307,16 @@ func (g *WatGame) Leech(player *Player, fields []string) string { if err != "" { return err } - r := g.RandInt(10)+1 + r := g.RandInt(10) + 1 reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick) - hpDown := amount/divisor + hpDown := amount / divisor player.Coins -= amount if r < 5 { target.Health -= hpDown player.Health += hpDown player.Anarchy += 1 reply += fmt.Sprintf("The deal is done, you took %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health) - g.db.Update(target) - g.db.Update(player) + g.db.Update(target, player) } else { reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens." } @@ -287,7 +335,7 @@ func (g *WatGame) Rest(player *Player, fields []string) string { } else if delta < minRest { ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta) } else { - value := g.RandInt(10)+1 + value := g.RandInt(10) + 1 ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value) player.LastRested = time.Now().Unix() player.Health += value @@ -296,6 +344,42 @@ func (g *WatGame) Rest(player *Player, fields []string) string { return ret } +func (g *WatGame) Bench(player *Player, fields []string) string { + weight := g.RandInt(370) + 50 + reps := g.RandInt(10) + value := int64(0) + reply := fmt.Sprintf("%s benches %dwatts for %d reps, ", player.Nick, weight, reps) + if weight < 150 { + reply += "do u even lift bro?" + return reply + } else if weight < 250 { + value = 1 + } else if weight < 420 { + value = 2 + } else if weight == 420 { + value = 10 + reply += "four twenty blaze it bro! " + } + player.Anarchy += value + g.db.Update(player) + reply += fmt.Sprintf("ur %d stronger lol", value) + return reply +} + +func (g *WatGame) Riot(player *Player, fields []string) string { + r := g.RandInt(100) + reply := "" + if r > 30 { + player.Anarchy += 10 + reply = fmt.Sprintf("You have successfully smashed the state! The brogeoise have been toppled. You're now a little more anarchistic (lv %d / exp %d)", player.Anarchy, player.Level(player.Anarchy)) + } else { + player.Health -= 3 + reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.") + } + g.db.Update(player) + return reply +} + func (g *WatGame) QuestStart(player *Player, fields []string) string { // Begin a quest with some people. It will involve multiple dice rolls. return "" @@ -305,9 +389,9 @@ func (g *WatGame) Send(player *Player, fields []string) string { if len(fields) < 3 { return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency) } - amount, err := strconv.Atoi(fields[2]) + amount, err := g.Int(fields[2]) if err != nil { - return fields[2] + " is not an integer, wat?" + return err.Error() } if int64(amount) > player.Coins { return "wat? you're too poor!" @@ -318,19 +402,18 @@ func (g *WatGame) Send(player *Player, fields []string) string { } player.Coins -= int64(amount) target.Coins += int64(amount) - g.db.Update(player) - g.db.Update(target) + g.db.Update(player, target) return fmt.Sprintf("%s sent %s %d %s. %s has %d %s, %s has %d %s", player.Nick, target.Nick, amount, currency, player.Nick, player.Coins, currency, target.Nick, target.Coins, currency) } func (g *WatGame) Mine(player *Player, _ []string) string { delta := time.Now().Unix() - player.LastMined if delta < 600 { - return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta) + return fmt.Sprintf("wat? 2 soon. u earn more when u wait long (%d)", delta) } value := int64(0) if delta < 36000 { - value = delta/600 + value = delta / 600 } else if delta < 86400 { value = 10 } else if delta < 2592000 { @@ -359,25 +442,20 @@ func (g *WatGame) Watch(player *Player, fields []string) string { } player = maybePlayer } - return fmt.Sprintf("%s's Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health) + return fmt.Sprintf("%s's Watting: %d (%d) / Strength: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health) } func (g *WatGame) Balance(player *Player, fields []string) string { balStr := "%s's %s balance: %d. Mining time credit: %d. Total lost: %d." - balPlayer := player - if len(fields) > 1 { - var err string - balPlayer, err = g.GetTarget("", fields[1]) - if err != "" { - return err - } - } - if balPlayer.Nick == "hibs" { - ptwo, _ := g.GetTarget("", "vlk") - //balPlayer.Coins = ptwo.Coins - balPlayer.Coins = -1*ptwo.Coins + balPlayer := player + if len(fields) > 1 { + var err string + balPlayer, err = g.GetTarget("", fields[1]) + if err != "" { + return err } - return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost) + } + return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined, balPlayer.CoinsLost) } func (g *WatGame) TopTen() string { @@ -394,9 +472,9 @@ func PrintTwo(nick string, value int64) string { } func (g *WatGame) megaWat(player *Player, _ []string) string { - mega := g.RandInt(1000000)+1 - kilo := g.RandInt(1000)+1 - ten := g.RandInt(100)+1 + mega := g.RandInt(1000000) + 1 + kilo := g.RandInt(1000) + 1 + ten := g.RandInt(100) + 1 reply := "" if mega == 23 { player.Coins += 1000000 |