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author | alex | 2018-10-23 00:15:28 +0100 |
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committer | alex | 2018-10-23 00:15:28 +0100 |
commit | 9120ee3691856275086357d053f1d39ddaa8fa18 (patch) | |
tree | baaa0885c0867df92dc5183c1d1e415868b6734c /wat/game.go | |
parent | 19716c3afbf5902e208a32215dd1c63ec7c5a9f6 (diff) | |
download | watbot-9120ee3691856275086357d053f1d39ddaa8fa18.tar.gz watbot-9120ee3691856275086357d053f1d39ddaa8fa18.tar.bz2 watbot-9120ee3691856275086357d053f1d39ddaa8fa18.zip |
fixed some bugs, fixed some debug behaviour, changed over to a command -> method map to avoid sending spurious messages
Diffstat (limited to 'wat/game.go')
-rw-r--r-- | wat/game.go | 132 |
1 files changed, 81 insertions, 51 deletions
diff --git a/wat/game.go b/wat/game.go index 306bb93..fdb4cc5 100644 --- a/wat/game.go +++ b/wat/game.go @@ -12,71 +12,80 @@ import ( type WatGame struct { bot *WatBot db *WatDb + commands map[string](func(*Player,[]string)(string)) + lifeCommands map[string](func(*Player, []string)(string)) } func NewWatGame(bot *WatBot, db *WatDb) *WatGame { - return &WatGame{bot, db} + g := WatGame{bot, db, nil, nil} + g.commands = map[string](func(*Player,[]string)(string)) { + "wat": g.megaWat, + "watch": g.Watch, + "watcoin": g.Balance, + "send": g.Send, + } + g.lifeCommands = map[string](func(*Player, []string)(string)) { + "steal": g.Steal, + "frame": g.Frame, + "punch": g.Punch, + "roll": g.Roll, + "quest": g.QuestStart, + } + return &g } var currency = "watcoin" var currencys = "watcoins" var unconscious = "wat, you're too weak for that." -var helpText = fmt.Sprintf("balance <nick>, watch <nick>, inventory <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) +var helpText = fmt.Sprintf("watcoin <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." + // missing // invent, create, give inventory func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) { reply := "" - switch strings.ToLower(fields[0]) { - case "wat": - reply = g.megaWat(player) - case "rules": - reply = rules - case "watch": - reply = fmt.Sprintf("Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins %d Health: %d", player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health) - case "help": - reply = helpText - case "topten": - reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen()) - case "balance": - reply = g.Balance(player, fields) - case "mine": - reply = g.Mine(player) - case "send": - reply = g.Send(player, fields) - } - if reply == "" { + if g.commands[fields[0]] != nil { + reply = g.commands[fields[0]](player, fields) + } else { + switch strings.ToLower(fields[0]) { + case "rules": + reply = rules + case "help": + reply = helpText + case "topten": + reply = fmt.Sprintf("%s holders: %s", currency, g.TopTen()) + case "mine": + reply = g.Mine(player) + } + } + if g.lifeCommands[fields[0]] != nil { // Nothing was handled. Maybe this is an action that requires consciousness. if !player.Conscious() { reply = unconscious } else { - reply = g.WokeMsg(m, player, fields) + reply = g.lifeCommands[fields[0]](player, fields) } } g.bot.reply(m, reply) } -func (g *WatGame) WokeMsg(m *irc.Message, player *Player, fields []string) string { - reply := "" - switch strings.ToLower(fields[0]) { - case "steal": - reply = g.Steal(player, fields) - case "frame": - reply = g.Frame(player, fields) - case "punch": - reply = g.Punch(player, fields) - case "roll": - reply = g.Roll(player, fields) +type PositiveError struct {} +func (e PositiveError) Error() string {return ""} + +func (g *WatGame) Int(str string) (int64, error) { + i, e := strconv.ParseInt(str, 10, 64) + if i < 0 { + return 0, PositiveError{} } - return reply + return i, e } func (g *WatGame) Roll(player *Player, fields []string) string { if len(fields) < 2 { return fmt.Sprintf("roll <%s> pls", currency) } - amount, e := strconv.ParseInt(fields[1], 10, 64) + amount, e := g.Int(fields[1]) if e != nil { return "wat kinda numba is that" } @@ -86,7 +95,7 @@ func (g *WatGame) Roll(player *Player, fields []string) string { n := rand.Int63n(100)+1 ret := fmt.Sprintf("%s rolls a d100 (<50 wins): It's a %d! ", player.Nick, n) if n < 50 { - player.Coins -= amount + player.Coins += amount ret += fmt.Sprintf("You win! Your new balance is %d", player.Coins) } else { player.Coins -= amount @@ -128,7 +137,7 @@ func (g *WatGame) Frame(player *Player, fields []string) string { if len(fields) < 3 { return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency) } - amount, e := strconv.ParseInt(fields[2], 10, 64) + amount, e := g.Int(fields[2]) if amount <= 0 || e != nil { return "wat kinda number is "+fields[2]+"?" } @@ -160,11 +169,15 @@ func (g *WatGame) Frame(player *Player, fields []string) string { return ret } +func (g *WatGame) DiceRoll(prefix string) string { + return "" +} + func (g *WatGame) Steal(player *Player, fields []string) string { if len(fields) < 3 { return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick) } - amount, e := strconv.ParseInt(fields[2], 10, 64) + amount, e := g.Int(fields[2]) if amount <= 0 || e != nil { return "wat kinda number is "+fields[2]+"?" } @@ -176,18 +189,18 @@ func (g *WatGame) Steal(player *Player, fields []string) string { return err } if target.Coins < amount { -// return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick) + return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick) } n := rand.Int63n(6)+1 - ret := fmt.Sprintf("%s rolls a d6 to steal %d %s from %s... It's %d! (<3 wins) ", player.Nick, amount, currency, target.Nick, n) + ret := fmt.Sprintf("%s is trying to steal %d %s from %s... It's %d", player.Nick, amount, currency, target.Nick, n) if n < 3 { - ret += "You win! Sneaky bastard!" + ret += "! You win! Sneaky bastard!" player.Coins += amount player.Anarchy += 1 target.Coins -= amount g.db.Update(target) } else { - ret += fmt.Sprintf("You were caught and I took %d %s from your pocket.", (amount*2), currency) + ret += fmt.Sprintf("... You were caught and I took %d %s from your pocket.", (amount*2), currency) player.Coins -= amount*2 } g.db.Update(player) @@ -195,9 +208,9 @@ func (g *WatGame) Steal(player *Player, fields []string) string { } func (g *WatGame) GetTarget(player, target string) (*Player, string) { - t := g.db.User(target, "", false) + t := g.db.User(strings.ToLower(target), "", false) if t.Nick == "" { - return nil, "Who?" + return nil, "Who? wat?" } if t.Nick == player { return nil, "You can't do that to yourself, dummy." @@ -205,6 +218,11 @@ func (g *WatGame) GetTarget(player, target string) (*Player, string) { return &t, "" } +func (g *WatGame) QuestStart(player *Player, fields []string) string { + // Begin a quest with some people. It will involve multiple dice rolls. + return "" +} + func (g *WatGame) Send(player *Player, fields []string) string { if len(fields) < 3 { return fmt.Sprintf("You forgot somethin'. send <nick> <%s>", currency) @@ -247,24 +265,36 @@ func (g *WatGame) Mine(player *Player) string { msg = "with wat? you go to get a pickaxe" value = 0 } else { + player.Coins += value msg = fmt.Sprintf("%s mined %d %s for %d and has %d %s", player.Nick, value, currency, delta, player.Coins, currency) } - player.Coins += value player.LastMined = time.Now().Unix() g.db.Update(player) return msg } +func (g *WatGame) Watch(player *Player, fields []string) string { + if len(fields) > 1 { + maybePlayer, err := g.GetTarget("", fields[1]) + if err != "" { + return err + } + player = maybePlayer + } + return fmt.Sprintf("%s's Watting: %d (%d) / Anarchy: %d (%d) / Trickery: %d (%d) / Coins: %d / Health: %d", player.Nick, player.Level(player.Watting), player.Watting, player.Level(player.Anarchy), player.Anarchy, player.Trickery, player.Trickery, player.Coins, player.Health) +} + func (g *WatGame) Balance(player *Player, fields []string) string { balStr := "%s's %s balance: %d. Mining time credit: %d." - balPlayer := *player + balPlayer := player if len(fields) > 1 { - balPlayer = g.db.User(fields[1], "", false) - if balPlayer.Nick == "" { - return "Who?" + var err string + balPlayer, err = g.GetTarget("", fields[1]) + if err != "" { + return err } } - return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, balPlayer.LastMined) + return fmt.Sprintf(balStr, balPlayer.Nick, currency, balPlayer.Coins, time.Now().Unix()-balPlayer.LastMined) } func (g *WatGame) TopTen() string { @@ -280,7 +310,7 @@ func PrintTwo(nick string, value int64) string { return fmt.Sprintf("%s (%d) ", CleanNick(nick), value) } -func (g *WatGame) megaWat(player *Player) string { +func (g *WatGame) megaWat(player *Player, _ []string) string { mega := rand.Int63n(1000000)+1 kilo := rand.Int63n(1000)+1 reply := "" |