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author | alex | 2018-11-16 01:01:29 +0000 |
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committer | alex | 2018-11-16 01:01:29 +0000 |
commit | 88d612e041691268d97ab1ae01a2c1d8c7db5fe7 (patch) | |
tree | 08771dac5db9d62a5def81e8fe76ade389b9eb24 /wat/game.go | |
parent | 7f72f6e3ecc3464ae943afc42510ab0ea9395e7b (diff) | |
download | watbot-88d612e041691268d97ab1ae01a2c1d8c7db5fe7.tar.gz watbot-88d612e041691268d97ab1ae01a2c1d8c7db5fe7.tar.bz2 watbot-88d612e041691268d97ab1ae01a2c1d8c7db5fe7.zip |
CanAct func, used in Riot and Lift
Diffstat (limited to 'wat/game.go')
-rw-r--r-- | wat/game.go | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/wat/game.go b/wat/game.go index 735cd45..920658b 100644 --- a/wat/game.go +++ b/wat/game.go @@ -364,12 +364,20 @@ func (g *WatGame) Rest(player *Player, fields []string) string { return ret } +func (g *WatGame) CanAct(player *Player, action ActionType, minTime int64) bool { + delta := g.db.LastActed(player, action) + if minTime != 0 && delta != 0 && time.Now().Unix()-delta < minTime { + return false + } + return true +} + func (g *WatGame) Bench(player *Player, fields []string) string { - delta := g.db.LastActed(player, Action_Lift) minTime := int64(2400) - if delta != 0 && delta-time.Now().Unix() < minTime { + if !g.CanAct(player, Action_Lift, minTime) { return "you're tired. no more lifting for now." } + return "ok" weight := g.RandInt(370) + 50 reps := g.RandInt(10) value := int64(0) @@ -393,6 +401,9 @@ func (g *WatGame) Bench(player *Player, fields []string) string { } func (g *WatGame) Riot(player *Player, fields []string) string { + if !g.CanAct(player, Action_Riot, int64((48 * time.Hour).Seconds())) { + return "Planning a riot takes time and the right circumstances. Be prepared. (nothing happens)" + } r := g.RandInt(100) reply := "" if r > 30 { @@ -402,6 +413,7 @@ func (g *WatGame) Riot(player *Player, fields []string) string { player.Health -= 3 reply = fmt.Sprintf("The proletariat have been hunted down by the secret police and had their faces smashed in! Your rebellion fails and you lose 3HP.") } + g.db.Act(player, Action_Riot) g.db.Update(player) return reply } |