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author | alex | 2018-10-23 02:36:02 +0100 |
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committer | alex | 2018-10-23 02:36:02 +0100 |
commit | 30d5e6f07674b316bf5542d2d6fdb8654e8bda39 (patch) | |
tree | 7809f3a4840db6a813b80dbb8b3bcba7c199c7d1 /wat/game.go | |
parent | 9120ee3691856275086357d053f1d39ddaa8fa18 (diff) | |
download | watbot-30d5e6f07674b316bf5542d2d6fdb8654e8bda39.tar.gz watbot-30d5e6f07674b316bf5542d2d6fdb8654e8bda39.tar.bz2 watbot-30d5e6f07674b316bf5542d2d6fdb8654e8bda39.zip |
added resting, messed about with stuff
Diffstat (limited to 'wat/game.go')
-rw-r--r-- | wat/game.go | 96 |
1 files changed, 79 insertions, 17 deletions
diff --git a/wat/game.go b/wat/game.go index fdb4cc5..4ccf24a 100644 --- a/wat/game.go +++ b/wat/game.go @@ -12,23 +12,28 @@ import ( type WatGame struct { bot *WatBot db *WatDb + me Player commands map[string](func(*Player,[]string)(string)) lifeCommands map[string](func(*Player, []string)(string)) } func NewWatGame(bot *WatBot, db *WatDb) *WatGame { - g := WatGame{bot, db, nil, nil} + g := WatGame{bot, db, Player{}, nil, nil} + g.me = g.db.User(bot.Nick, "tripsit/user/"+bot.Nick, true) g.commands = map[string](func(*Player,[]string)(string)) { "wat": g.megaWat, "watch": g.Watch, "watcoin": g.Balance, "send": g.Send, + "rest": g.Rest, + "leech": g.Leech, + "roll": g.Roll, + "dice": g.Dice, } g.lifeCommands = map[string](func(*Player, []string)(string)) { "steal": g.Steal, "frame": g.Frame, "punch": g.Punch, - "roll": g.Roll, "quest": g.QuestStart, } return &g @@ -36,7 +41,7 @@ func NewWatGame(bot *WatBot, db *WatDb) *WatGame { var currency = "watcoin" var currencys = "watcoins" -var unconscious = "wat, you're too weak for that." +var unconscious = "wat, your hands fumble and fail you. try resting, weakling." var helpText = fmt.Sprintf("watcoin <nick>, watch <nick>, topten, mine, send <nick> <%s>, roll <%s>, steal <nick> <%s>, frame <nick> <%s>, punch <nick>", currency, currency, currency, currency) var rules = "A new account is created with 5 hours time credit. Mining exchanges time credit for %s: 1-10h: 1 p/h; >10h: 10 p/h; >1 day: 50 p/h; >1 month: 1000 p/h." @@ -70,6 +75,18 @@ func (g *WatGame) Msg(m *irc.Message, player *Player, fields []string) { g.bot.reply(m, reply) } +func (g *WatGame) Dice(player *Player, fields []string) string { + roll := int64(6) + if len(fields) > 1 { + i, e := g.Int(fields[1]) + if e == nil { + roll = i + } + } + answer := rand.Int63n(roll)+1 + return fmt.Sprintf("1d%d - %d", roll, answer) +} + type PositiveError struct {} func (e PositiveError) Error() string {return ""} @@ -117,13 +134,13 @@ func (g *WatGame) Punch(player *Player, fields []string) string { dmg := rand.Int63n(6)+1 ret := fmt.Sprintf("%s rolls a d6 to punch %s: It's a %d! %s ", player.Nick, target.Nick, chance, player.Nick) if chance <3 { - dmg += player.Anarchy - ret += fmt.Sprintf("hits for %d points of damage!", dmg) + dmg += player.Level(player.Anarchy) + ret += fmt.Sprintf("hits %s right in the torso for %d points of damage!", target.Nick, dmg) target.Health -= dmg g.db.Update(target) } else { dmg += target.Anarchy - ret += fmt.Sprintf("misses miserably! %s punches back for %d damage! ", target.Nick, dmg) + ret += fmt.Sprintf("fumbles, and punches themselves in confusion! %d self-damage! ", dmg) player.Health -= dmg if player.Health <= 0 { ret += player.Nick + " has fallen unconscious." @@ -135,7 +152,7 @@ func (g *WatGame) Punch(player *Player, fields []string) string { func (g *WatGame) Frame(player *Player, fields []string) string { if len(fields) < 3 { - return fmt.Sprintf("frame <nick> <%s> - d6 roll. If < 3, you force the target to pay me. Otherwise, you pay a fine to the target and myself.", currency) + return fmt.Sprintf("frame <nick> <%s> - d6 roll. Sneaky? You force the target to pay me. Clumsy? You pay a fine to the target and myself.", currency) } amount, e := g.Int(fields[2]) if amount <= 0 || e != nil { @@ -154,28 +171,25 @@ func (g *WatGame) Frame(player *Player, fields []string) string { n := rand.Int63n(6)+1 ret := fmt.Sprintf("%s rolls a d6 to frame %s with %d %s: It's a %d! (<3 wins). ", player.Nick, target.Nick, amount, currency, n) if n < 3 { - ret += fmt.Sprintf("You win! They pay me %d.", amount) + ret += fmt.Sprintf("You frame %s for a minor crime. They pay me %d.", target.Nick, amount) player.Anarchy += 1 target.Coins -= amount // bot gets coins } else { - ret += fmt.Sprintf("You were caught and pay them %d, throwing away the rest.", (amount/2)) + ret += fmt.Sprintf("You were caught and pay them %d. %s gets the rest.", (amount/2), g.bot.Nick) player.Coins -= amount target.Coins += amount/2 -// target.Coins += amount/2 + g.me.Coins += amount/2 + g.db.Update(g.me) } g.db.Update(player) g.db.Update(target) return ret } -func (g *WatGame) DiceRoll(prefix string) string { - return "" -} - func (g *WatGame) Steal(player *Player, fields []string) string { if len(fields) < 3 { - return fmt.Sprintf("steal <nick> <%s> - d6 roll. If < 3, you steal the %s. Otherwise, you pay double the %s to %s", currency, currency, currency, g.bot.Nick) + return fmt.Sprintf("steal <nick> <%s> - d6 roll. If you fail, you pay double the %s to %s", currency, currency, g.bot.Nick) } amount, e := g.Int(fields[2]) if amount <= 0 || e != nil { @@ -192,9 +206,9 @@ func (g *WatGame) Steal(player *Player, fields []string) string { return fmt.Sprintf("wat? %s is a poor fuck and doesn't have that much to steal.", target.Nick) } n := rand.Int63n(6)+1 - ret := fmt.Sprintf("%s is trying to steal %d %s from %s... It's %d", player.Nick, amount, currency, target.Nick, n) + ret := fmt.Sprintf("%s is trying to steal %d %s from %s... ", player.Nick, amount, currency, target.Nick) if n < 3 { - ret += "! You win! Sneaky bastard!" + ret += "! You snuck it! Sneaky bastard!" player.Coins += amount player.Anarchy += 1 target.Coins -= amount @@ -218,6 +232,54 @@ func (g *WatGame) GetTarget(player, target string) (*Player, string) { return &t, "" } +func (g *WatGame) Leech(player *Player, fields []string) string { + divisor := int64(10) + if len(fields) < 3 { + return fmt.Sprintf("leech <nick> <%s> - using your wealth, you steal the life force of another player. this will probably backfire and kill you.", currency) + } + amount, er := g.Int(fields[2]) + if amount < divisor { + return fmt.Sprintf("wat?? can't try to leech with less than %d %s, what do you think this is, free?", divisor, currency) + } + if player.Coins < amount || er != nil { + return "wat great fortune do you think you have? poor wats shouldn't be doing this, wat a waste..." + } + target, err := g.GetTarget(player.Nick, fields[1]) + if err != "" { + return err + } + r := rand.Int63n(10)+1 + reply := fmt.Sprintf("You muster your wealth and feed it to %s. ", g.bot.Nick) + hpDown := amount/divisor + player.Coins -= amount + if r < 5 { + target.Health -= hpDown + player.Health += hpDown + reply += fmt.Sprintf("The deal is done, you schlorped %d HP from %s. They now have %d HP, you have %d.", hpDown, target.Nick, target.Health, player.Health) + } else { + reply += "The gods do not smile upon you this waturday. Your money vanishes and nothing happens." + } + return reply +} + +func (g *WatGame) Rest(player *Player, fields []string) string { + minRest := int64(86400) + delta := time.Now().Unix() - player.LastRested + ret := "" + if player.LastRested == 0 { + ret = "you've never slept before - you sleep so well, your injuries are cured and your health is restored to 10" + player.Health = 10 + } else if delta < minRest { + ret = fmt.Sprintf("wat were you thinking, sleeping at a time like this (%d until next rest)", minRest-delta) + } else { + value := rand.Int63n(20)+1 + ret = fmt.Sprintf("wat a nap - have back a random amount of hitpoints (this time it's %d)", value) + } + player.LastRested = time.Now().Unix() + g.db.Update(player) + return ret +} + func (g *WatGame) QuestStart(player *Player, fields []string) string { // Begin a quest with some people. It will involve multiple dice rolls. return "" |