Stator ====== Takahē's background task system is called Stator, and rather than being a transitional task queue, it is instead a *reconciliation loop* system; the workers look for objects that could have actions taken, try to take them, and update them if successful. As someone running Takahē, the most important aspects of this are: * You have to run at least one Stator worker to make things like follows, posting, and timelines work. * You can run as many workers as you want; there is a locking system to ensure they can coexist. * You can get away without running any workers for a few minutes; the server will continue to accept posts and follows from other servers, and will process them when a worker comes back up. * There is no separate queue to run, flush or replay; it is all stored in the main database. * If all your workers die, just restart them, and within a few minutes the existing locks will time out and the system will recover itself and process everything that's pending. You run a worker via the command ``manage.py runstator``. It will run forever until it is killed; send SIGINT (Ctrl-C) to it once to have it enter graceful shutdown, and a second time to force exiting immediately. Technical Details ----------------- Each object managed by Stator has a set of extra columns: * ``state``, the name of a state in a state machine * ``state_ready``, a boolean saying if it's ready to have a transition tried * ``state_changed``, when it entered into its current state * ``state_attempted``, when a transition was last attempted * ``state_locked_until``, when the entry is locked by a worker until They also have an associated state machine which is a subclass of ``stator.graph.StateGraph``, which will define a series of states, the possible transitions between them, and handlers that run for each state to see if a transition is possible. An object becoming ready for execution happens first: * If it's just entered into a new state, or just created, it is marked ready. * If ``state_attempted`` is far enough in the past (based on the ``try_interval`` of the current state), a small scheduling loop marks it as ready. Then, in the main fast loop of the worker, it: * Selects an item with ``state_ready`` that is in a state it can handle (some states are "externally progressed" and will not have handlers run) * Fires up a coroutine for that handler and lets it run * When that coroutine exits, sees if it returned a new state name and if so, transitions the object to that state. * If that coroutine errors or exits with ``None`` as a return value, it marks down the attempt and leaves the object to be rescheduled after its ``try_interval``.